We Love It's Guide to…
Operator
Operator is a minimalist elevator management game. Your job is to get passengers to their destination before they stress out. Can you keep up with the demand?
Released:
Aug 5, 2020
•
Developer:
30 Matches
•
Publisher:
30 Matches
Simulation
Strategy
2D
Minimalist
Management
Capitalism
Logic
Relaxing
Tactical
Early Access
Resource Management
Singleplayer
The Developer Says...
The game
Operator is a minimalistic elevator strategy game. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/unboarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
Development
Operator is being developed as a 1 person side-project using the Godot game engine. I played a bit with the art style, from cartoonish, to futuristic neon-styles, but ultimately landed on this minimalistic look & feel, as it also allowed me to make progress quickly.
There are some sound effects and background music, but it's something that needs to be improved further.
Feedback
Development is still in progress, and I hope to update this game on a weekly basis. Feedback on the graphics, game play, fun factor, etc is very much appreciated.
Thanks for checking it out!
Operator is a minimalistic elevator strategy game. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/unboarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
Development
Operator is being developed as a 1 person side-project using the Godot game engine. I played a bit with the art style, from cartoonish, to futuristic neon-styles, but ultimately landed on this minimalistic look & feel, as it also allowed me to make progress quickly.
There are some sound effects and background music, but it's something that needs to be improved further.
Feedback
Development is still in progress, and I hope to update this game on a weekly basis. Feedback on the graphics, game play, fun factor, etc is very much appreciated.
Thanks for checking it out!
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
None
Controller Support
None
Reviews
91%
Very Positive
Based on 33 reviews
Individual reviews are not available yet.
