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SGS Halls of Montezuma
Halls of Montezuma recreates the Mexican-American war of 1846-1848. Play the USA and conquer Mexico City before Whig opposition in Congress forces a negotiated peace. As Mexico, hold desperately against the enemy’s onslaught, to gain enough time for America's internal politics to end the war.
Released:
May 20, 2021
•
Developer:
The Strategy Game Studio
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Publisher:
Avalon Digital
Wargame
Turn-Based Strategy
Simulation
War
Strategy
Historical
Alternate History
Singleplayer
Local Multiplayer
PvP
2D
Turn-Based Combat
Multiplayer
Military
Realistic
Education
Story Rich
Artificial Intelligence
Multiple Endings
Quick-Time Events
The Developer Says...
Halls of Montezuma recreates the Mexican-American war of 1846-1848. Play the USA and conquer Mexico City before Whig opposition in Congress forces a negotiated peace. As Mexico, hold desperately against the enemy’s onslaught, to gain enough time for America's internal politics to end the war.

The Halls of Montezuma game contains several scenarios, covering different periods of the Mexican-American war of 1846-1848. The war was initiated by US President Polk on the premise that the southern border of Texas should be the Rio Grande River, while Mexico claimed that the border was on the Nueces River. The Whig party and many American citizens opposed the war, and this is a decisive factor in the game. A small scenario covers the early stages of the war over the disputed territories in southern Texas and, in the West, in California and New Mexico. Another scenario deals with Scott’s famous 1847 campaign, starting with the landing at Vera Cruz till the capture of Mexico city. And, of course, a complete Grand Campaign covers the whole war.
Scenario durations last from 10 turns (for the smaller one) to 44 turns, each representing a two-weeks period between April 1846 and March 1848.
One player represents the United States of America's land and naval forces, the other has Mexico's land and Naval forces.
Be careful of the potential weakness of some quality but small units. As the USA, losing regular army units will seriously affect the anti-war sentiment at home. Watch your supply assets, as early success may easily outrun your capacities in the logistical nightmare of Mexico in the early 19th century.
The game's event and cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.
The game is named after and in tribute of the USMC famous hymn.
Estimated Playtime: from 1h00 to many hours...
Favored Side: USA.
Hardest to Play: Mexico.

The Halls of Montezuma game contains several scenarios, covering different periods of the Mexican-American war of 1846-1848. The war was initiated by US President Polk on the premise that the southern border of Texas should be the Rio Grande River, while Mexico claimed that the border was on the Nueces River. The Whig party and many American citizens opposed the war, and this is a decisive factor in the game. A small scenario covers the early stages of the war over the disputed territories in southern Texas and, in the West, in California and New Mexico. Another scenario deals with Scott’s famous 1847 campaign, starting with the landing at Vera Cruz till the capture of Mexico city. And, of course, a complete Grand Campaign covers the whole war.
Scenario durations last from 10 turns (for the smaller one) to 44 turns, each representing a two-weeks period between April 1846 and March 1848.
One player represents the United States of America's land and naval forces, the other has Mexico's land and Naval forces.
- The Mexican forces are more numerous at the start of the game, but are poorly led and have lower morale. They receive only a small number of reinforcements and must hold desperately against the onslaught and superior morale of their enemy, hoping to gain enough time for America's internal politics to disrupt and eventually end the war.
- The USA must advance and eventually conquer Mexico City before the Whig opposition to the war forces a negotiated peace. This anti-war sentiment is represented in the game and shall be carefully watched. The starting forces are small initially, but supplemented many Volunteers and further reinforced by regular Army units. And the US Navy dominates the seas, giving a sizable strategic advantage.
Be careful of the potential weakness of some quality but small units. As the USA, losing regular army units will seriously affect the anti-war sentiment at home. Watch your supply assets, as early success may easily outrun your capacities in the logistical nightmare of Mexico in the early 19th century.
The game's event and cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.
The game is named after and in tribute of the USMC famous hymn.
Estimated Playtime: from 1h00 to many hours...
Favored Side: USA.
Hardest to Play: Mexico.
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
Online interactivity
Controller Support
None
Reviews
78%
Mostly Positive
Based on 41 reviews
Individual reviews are not available yet.
