AI Disclosures
How many games carry a Steam AI-content disclosure, and what the AI was used for.
11110
games with an AI disclosure
8.0%
of released games
139141
released games
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of released games |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
6781 | 61.0% | 4.9% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
2792 | 25.1% | 2.0% |
|
Music
Soundtrack, score, songs, BGM. |
1435 | 12.9% | 1.0% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
1188 | 10.7% | 0.9% |
|
Localization
Translating store or in-game text. |
1104 | 9.9% | 0.8% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1066 | 9.6% | 0.8% |
|
Writing
Dialogue, lore, item/flavor text, names. |
925 | 8.3% | 0.7% |
|
Code
Programming, debugging, scripting, dev tooling. |
920 | 8.3% | 0.7% |
|
Unspecified
AI disclosed but no specific use named. |
663 | 6.0% | 0.5% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
599 | 5.4% | 0.4% |
|
Ideation
Brainstorming, concepting, prototyping. |
491 | 4.4% | 0.4% |
|
3D Models
Meshes, props, environments, character models. |
405 | 3.6% | 0.3% |
|
Video
Cutscenes, FMV, generated video. |
314 | 2.8% | 0.2% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
253 | 2.3% | 0.2% |
|
Other
A real use is named but fits no category above. |
159 | 1.4% | 0.1% |
|
Animation
Animation, rigging, mocap, lip-sync. |
158 | 1.4% | 0.1% |
|
Level/World Design
Level layout, map or world generation. |
83 | 0.7% | 0.1% |
|
QA/Testing
Playtesting, bug-finding. |
33 | 0.3% | 0.0% |
8075
games with an AI disclosure
15.3%
of unreleased games
52689
unreleased games
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of unreleased games |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
4370 | 54.1% | 8.3% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
1943 | 24.1% | 3.7% |
|
Music
Soundtrack, score, songs, BGM. |
1191 | 14.7% | 2.3% |
|
Code
Programming, debugging, scripting, dev tooling. |
1024 | 12.7% | 1.9% |
|
Localization
Translating store or in-game text. |
1014 | 12.6% | 1.9% |
|
Writing
Dialogue, lore, item/flavor text, names. |
919 | 11.4% | 1.7% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
829 | 10.3% | 1.6% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
783 | 9.7% | 1.5% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
651 | 8.1% | 1.2% |
|
Ideation
Brainstorming, concepting, prototyping. |
603 | 7.5% | 1.1% |
|
Unspecified
AI disclosed but no specific use named. |
469 | 5.8% | 0.9% |
|
3D Models
Meshes, props, environments, character models. |
426 | 5.3% | 0.8% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
338 | 4.2% | 0.6% |
|
Video
Cutscenes, FMV, generated video. |
222 | 2.7% | 0.4% |
|
Other
A real use is named but fits no category above. |
185 | 2.3% | 0.4% |
|
Animation
Animation, rigging, mocap, lip-sync. |
162 | 2.0% | 0.3% |
|
Level/World Design
Level layout, map or world generation. |
61 | 0.8% | 0.1% |
|
QA/Testing
Playtesting, bug-finding. |
44 | 0.5% | 0.1% |
Games released on or after Jan 9, 2024 — when Valve began requiring AI-content disclosures.
10617
games with an AI disclosure
18.7%
of 2024+ releases
56833
2024+ releases
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of 2024+ releases |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
6523 | 61.4% | 11.5% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
2669 | 25.1% | 4.7% |
|
Music
Soundtrack, score, songs, BGM. |
1398 | 13.2% | 2.5% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
1151 | 10.8% | 2.0% |
|
Localization
Translating store or in-game text. |
1049 | 9.9% | 1.8% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1011 | 9.5% | 1.8% |
|
Code
Programming, debugging, scripting, dev tooling. |
897 | 8.4% | 1.6% |
|
Writing
Dialogue, lore, item/flavor text, names. |
890 | 8.4% | 1.6% |
|
Unspecified
AI disclosed but no specific use named. |
634 | 6.0% | 1.1% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
588 | 5.5% | 1.0% |
|
Ideation
Brainstorming, concepting, prototyping. |
479 | 4.5% | 0.8% |
|
3D Models
Meshes, props, environments, character models. |
389 | 3.7% | 0.7% |
|
Video
Cutscenes, FMV, generated video. |
309 | 2.9% | 0.5% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
235 | 2.2% | 0.4% |
|
Animation
Animation, rigging, mocap, lip-sync. |
149 | 1.4% | 0.3% |
|
Other
A real use is named but fits no category above. |
149 | 1.4% | 0.3% |
|
Level/World Design
Level layout, map or world generation. |
76 | 0.7% | 0.1% |
|
QA/Testing
Playtesting, bug-finding. |
32 | 0.3% | 0.1% |
