AI Disclosures

How many games carry a Steam AI-content disclosure, and what the AI was used for.

16881
games with an AI disclosure
11.1%
of released games
152312
released games
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of released games
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
10909 64.6% 7.2%
Marketing Assets
Store capsules, banners, logos, promo art.
4737 28.1% 3.1%
Music
Soundtrack, score, songs, BGM.
2726 16.1% 1.8%
Localization
Translating store or in-game text.
2558 15.2% 1.7%
Code
Programming, debugging, scripting, dev tooling.
2160 12.8% 1.4%
UI Elements
Interface art: icons, HUD, menus, buttons.
2086 12.4% 1.4%
Writing
Dialogue, lore, item/flavor text, names.
2063 12.2% 1.4%
Voiceover
Voice acting, voicelines, TTS, narration.
1603 9.5% 1.1%
Sound Effects
SFX, ambient, foley (not music or voice).
1382 8.2% 0.9%
Unspecified
AI disclosed but no specific use named.
1068 6.3% 0.7%
Ideation
Brainstorming, concepting, prototyping.
858 5.1% 0.6%
3D Models
Meshes, props, environments, character models.
808 4.8% 0.5%
Video
Cutscenes, FMV, generated video.
566 3.4% 0.4%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
373 2.2% 0.2%
Animation
Animation, rigging, mocap, lip-sync.
331 2.0% 0.2%
Other
A real use is named but fits no category above.
312 1.8% 0.2%
Level/World Design
Level layout, map or world generation.
137 0.8% 0.1%
QA/Testing
Playtesting, bug-finding.
106 0.6% 0.1%
11540
games with an AI disclosure
19.5%
of unreleased games
59232
unreleased games
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of unreleased games
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
6573 57.0% 11.1%
Marketing Assets
Store capsules, banners, logos, promo art.
3011 26.1% 5.1%
Music
Soundtrack, score, songs, BGM.
1943 16.8% 3.3%
Localization
Translating store or in-game text.
1895 16.4% 3.2%
Code
Programming, debugging, scripting, dev tooling.
1819 15.8% 3.1%
Writing
Dialogue, lore, item/flavor text, names.
1609 13.9% 2.7%
UI Elements
Interface art: icons, HUD, menus, buttons.
1366 11.8% 2.3%
Sound Effects
SFX, ambient, foley (not music or voice).
1268 11.0% 2.1%
Voiceover
Voice acting, voicelines, TTS, narration.
1073 9.3% 1.8%
Ideation
Brainstorming, concepting, prototyping.
797 6.9% 1.3%
3D Models
Meshes, props, environments, character models.
779 6.8% 1.3%
Unspecified
AI disclosed but no specific use named.
713 6.2% 1.2%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
435 3.8% 0.7%
Video
Cutscenes, FMV, generated video.
334 2.9% 0.6%
Other
A real use is named but fits no category above.
290 2.5% 0.5%
Animation
Animation, rigging, mocap, lip-sync.
266 2.3% 0.4%
Level/World Design
Level layout, map or world generation.
91 0.8% 0.2%
QA/Testing
Playtesting, bug-finding.
72 0.6% 0.1%

Games released on or after Jan 9, 2024 — when Valve began requiring AI-content disclosures.

16336
games with an AI disclosure
23.4%
of 2024+ releases
69755
2024+ releases
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of 2024+ releases
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
10614 65.0% 15.2%
Marketing Assets
Store capsules, banners, logos, promo art.
4600 28.2% 6.6%
Music
Soundtrack, score, songs, BGM.
2680 16.4% 3.8%
Localization
Translating store or in-game text.
2477 15.2% 3.6%
Code
Programming, debugging, scripting, dev tooling.
2126 13.0% 3.0%
UI Elements
Interface art: icons, HUD, menus, buttons.
2040 12.5% 2.9%
Writing
Dialogue, lore, item/flavor text, names.
2015 12.3% 2.9%
Voiceover
Voice acting, voicelines, TTS, narration.
1538 9.4% 2.2%
Sound Effects
SFX, ambient, foley (not music or voice).
1366 8.4% 2.0%
Unspecified
AI disclosed but no specific use named.
1037 6.3% 1.5%
Ideation
Brainstorming, concepting, prototyping.
841 5.1% 1.2%
3D Models
Meshes, props, environments, character models.
790 4.8% 1.1%
Video
Cutscenes, FMV, generated video.
559 3.4% 0.8%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
354 2.2% 0.5%
Animation
Animation, rigging, mocap, lip-sync.
320 2.0% 0.5%
Other
A real use is named but fits no category above.
297 1.8% 0.4%
Level/World Design
Level layout, map or world generation.
129 0.8% 0.2%
QA/Testing
Playtesting, bug-finding.
105 0.6% 0.2%