AI Disclosures

How many games carry a Steam AI-content disclosure, and what the AI was used for.

13737
games with an AI disclosure
9.4%
of released games
146175
released games
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of released games
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
8821 64.2% 6.0%
Marketing Assets
Store capsules, banners, logos, promo art.
3733 27.2% 2.6%
Music
Soundtrack, score, songs, BGM.
2039 14.8% 1.4%
Localization
Translating store or in-game text.
1718 12.5% 1.2%
UI Elements
Interface art: icons, HUD, menus, buttons.
1594 11.6% 1.1%
Code
Programming, debugging, scripting, dev tooling.
1483 10.8% 1.0%
Writing
Dialogue, lore, item/flavor text, names.
1421 10.3% 1.0%
Voiceover
Voice acting, voicelines, TTS, narration.
1323 9.6% 0.9%
Sound Effects
SFX, ambient, foley (not music or voice).
918 6.7% 0.6%
Unspecified
AI disclosed but no specific use named.
883 6.4% 0.6%
Ideation
Brainstorming, concepting, prototyping.
675 4.9% 0.5%
3D Models
Meshes, props, environments, character models.
556 4.0% 0.4%
Video
Cutscenes, FMV, generated video.
439 3.2% 0.3%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
321 2.3% 0.2%
Animation
Animation, rigging, mocap, lip-sync.
240 1.7% 0.2%
Other
A real use is named but fits no category above.
232 1.7% 0.2%
Level/World Design
Level layout, map or world generation.
107 0.8% 0.1%
QA/Testing
Playtesting, bug-finding.
62 0.5% 0.0%
8311
games with an AI disclosure
15.8%
of unreleased games
52547
unreleased games
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of unreleased games
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
4588 55.2% 8.7%
Marketing Assets
Store capsules, banners, logos, promo art.
2032 24.4% 3.9%
Music
Soundtrack, score, songs, BGM.
1231 14.8% 2.3%
Code
Programming, debugging, scripting, dev tooling.
1115 13.4% 2.1%
Localization
Translating store or in-game text.
1070 12.9% 2.0%
Writing
Dialogue, lore, item/flavor text, names.
934 11.2% 1.8%
UI Elements
Interface art: icons, HUD, menus, buttons.
862 10.4% 1.6%
Voiceover
Voice acting, voicelines, TTS, narration.
811 9.8% 1.5%
Sound Effects
SFX, ambient, foley (not music or voice).
740 8.9% 1.4%
Ideation
Brainstorming, concepting, prototyping.
656 7.9% 1.2%
Unspecified
AI disclosed but no specific use named.
525 6.3% 1.0%
3D Models
Meshes, props, environments, character models.
468 5.6% 0.9%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
346 4.2% 0.7%
Video
Cutscenes, FMV, generated video.
229 2.8% 0.4%
Other
A real use is named but fits no category above.
185 2.2% 0.4%
Animation
Animation, rigging, mocap, lip-sync.
172 2.1% 0.3%
Level/World Design
Level layout, map or world generation.
63 0.8% 0.1%
QA/Testing
Playtesting, bug-finding.
44 0.5% 0.1%

Games released on or after Jan 9, 2024 — when Valve began requiring AI-content disclosures.

13222
games with an AI disclosure
20.7%
of 2024+ releases
63736
2024+ releases
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of 2024+ releases
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
8544 64.6% 13.4%
Marketing Assets
Store capsules, banners, logos, promo art.
3605 27.3% 5.7%
Music
Soundtrack, score, songs, BGM.
1997 15.1% 3.1%
Localization
Translating store or in-game text.
1653 12.5% 2.6%
UI Elements
Interface art: icons, HUD, menus, buttons.
1555 11.8% 2.4%
Code
Programming, debugging, scripting, dev tooling.
1454 11.0% 2.3%
Writing
Dialogue, lore, item/flavor text, names.
1380 10.4% 2.2%
Voiceover
Voice acting, voicelines, TTS, narration.
1262 9.5% 2.0%
Sound Effects
SFX, ambient, foley (not music or voice).
904 6.8% 1.4%
Unspecified
AI disclosed but no specific use named.
853 6.5% 1.3%
Ideation
Brainstorming, concepting, prototyping.
661 5.0% 1.0%
3D Models
Meshes, props, environments, character models.
539 4.1% 0.8%
Video
Cutscenes, FMV, generated video.
433 3.3% 0.7%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
301 2.3% 0.5%
Animation
Animation, rigging, mocap, lip-sync.
231 1.7% 0.4%
Other
A real use is named but fits no category above.
220 1.7% 0.3%
Level/World Design
Level layout, map or world generation.
100 0.8% 0.2%
QA/Testing
Playtesting, bug-finding.
61 0.5% 0.1%