AI Disclosures

How many games carry a Steam AI-content disclosure, and what the AI was used for.

11110
games with an AI disclosure
8.0%
of released games
139141
released games
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of released games
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
6781 61.0% 4.9%
Marketing Assets
Store capsules, banners, logos, promo art.
2792 25.1% 2.0%
Music
Soundtrack, score, songs, BGM.
1435 12.9% 1.0%
UI Elements
Interface art: icons, HUD, menus, buttons.
1188 10.7% 0.9%
Localization
Translating store or in-game text.
1104 9.9% 0.8%
Voiceover
Voice acting, voicelines, TTS, narration.
1066 9.6% 0.8%
Writing
Dialogue, lore, item/flavor text, names.
925 8.3% 0.7%
Code
Programming, debugging, scripting, dev tooling.
920 8.3% 0.7%
Unspecified
AI disclosed but no specific use named.
663 6.0% 0.5%
Sound Effects
SFX, ambient, foley (not music or voice).
599 5.4% 0.4%
Ideation
Brainstorming, concepting, prototyping.
491 4.4% 0.4%
3D Models
Meshes, props, environments, character models.
405 3.6% 0.3%
Video
Cutscenes, FMV, generated video.
314 2.8% 0.2%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
253 2.3% 0.2%
Other
A real use is named but fits no category above.
159 1.4% 0.1%
Animation
Animation, rigging, mocap, lip-sync.
158 1.4% 0.1%
Level/World Design
Level layout, map or world generation.
83 0.7% 0.1%
QA/Testing
Playtesting, bug-finding.
33 0.3% 0.0%
8075
games with an AI disclosure
15.3%
of unreleased games
52689
unreleased games
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of unreleased games
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
4370 54.1% 8.3%
Marketing Assets
Store capsules, banners, logos, promo art.
1943 24.1% 3.7%
Music
Soundtrack, score, songs, BGM.
1191 14.7% 2.3%
Code
Programming, debugging, scripting, dev tooling.
1024 12.7% 1.9%
Localization
Translating store or in-game text.
1014 12.6% 1.9%
Writing
Dialogue, lore, item/flavor text, names.
919 11.4% 1.7%
UI Elements
Interface art: icons, HUD, menus, buttons.
829 10.3% 1.6%
Voiceover
Voice acting, voicelines, TTS, narration.
783 9.7% 1.5%
Sound Effects
SFX, ambient, foley (not music or voice).
651 8.1% 1.2%
Ideation
Brainstorming, concepting, prototyping.
603 7.5% 1.1%
Unspecified
AI disclosed but no specific use named.
469 5.8% 0.9%
3D Models
Meshes, props, environments, character models.
426 5.3% 0.8%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
338 4.2% 0.6%
Video
Cutscenes, FMV, generated video.
222 2.7% 0.4%
Other
A real use is named but fits no category above.
185 2.3% 0.4%
Animation
Animation, rigging, mocap, lip-sync.
162 2.0% 0.3%
Level/World Design
Level layout, map or world generation.
61 0.8% 0.1%
QA/Testing
Playtesting, bug-finding.
44 0.5% 0.1%

Games released on or after Jan 9, 2024 — when Valve began requiring AI-content disclosures.

10617
games with an AI disclosure
18.7%
of 2024+ releases
56833
2024+ releases
18
category labels

A game can carry several labels, so the percentages add up to more than 100%.

Category Games % of AI games % of 2024+ releases
2D Images
Illustration, textures, concept art, sprites, key art (not UI).
6523 61.4% 11.5%
Marketing Assets
Store capsules, banners, logos, promo art.
2669 25.1% 4.7%
Music
Soundtrack, score, songs, BGM.
1398 13.2% 2.5%
UI Elements
Interface art: icons, HUD, menus, buttons.
1151 10.8% 2.0%
Localization
Translating store or in-game text.
1049 9.9% 1.8%
Voiceover
Voice acting, voicelines, TTS, narration.
1011 9.5% 1.8%
Code
Programming, debugging, scripting, dev tooling.
897 8.4% 1.6%
Writing
Dialogue, lore, item/flavor text, names.
890 8.4% 1.6%
Unspecified
AI disclosed but no specific use named.
634 6.0% 1.1%
Sound Effects
SFX, ambient, foley (not music or voice).
588 5.5% 1.0%
Ideation
Brainstorming, concepting, prototyping.
479 4.5% 0.8%
3D Models
Meshes, props, environments, character models.
389 3.7% 0.7%
Video
Cutscenes, FMV, generated video.
309 2.9% 0.5%
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content.
235 2.2% 0.4%
Animation
Animation, rigging, mocap, lip-sync.
149 1.4% 0.3%
Other
A real use is named but fits no category above.
149 1.4% 0.3%
Level/World Design
Level layout, map or world generation.
76 0.7% 0.1%
QA/Testing
Playtesting, bug-finding.
32 0.3% 0.1%