AI Disclosures
How many games carry a Steam AI-content disclosure, and what the AI was used for.
13737
games with an AI disclosure
9.4%
of released games
146175
released games
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of released games |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
8821 | 64.2% | 6.0% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
3733 | 27.2% | 2.6% |
|
Music
Soundtrack, score, songs, BGM. |
2039 | 14.8% | 1.4% |
|
Localization
Translating store or in-game text. |
1718 | 12.5% | 1.2% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
1594 | 11.6% | 1.1% |
|
Code
Programming, debugging, scripting, dev tooling. |
1483 | 10.8% | 1.0% |
|
Writing
Dialogue, lore, item/flavor text, names. |
1421 | 10.3% | 1.0% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1323 | 9.6% | 0.9% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
918 | 6.7% | 0.6% |
|
Unspecified
AI disclosed but no specific use named. |
883 | 6.4% | 0.6% |
|
Ideation
Brainstorming, concepting, prototyping. |
675 | 4.9% | 0.5% |
|
3D Models
Meshes, props, environments, character models. |
556 | 4.0% | 0.4% |
|
Video
Cutscenes, FMV, generated video. |
439 | 3.2% | 0.3% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
321 | 2.3% | 0.2% |
|
Animation
Animation, rigging, mocap, lip-sync. |
240 | 1.7% | 0.2% |
|
Other
A real use is named but fits no category above. |
232 | 1.7% | 0.2% |
|
Level/World Design
Level layout, map or world generation. |
107 | 0.8% | 0.1% |
|
QA/Testing
Playtesting, bug-finding. |
62 | 0.5% | 0.0% |
8311
games with an AI disclosure
15.8%
of unreleased games
52547
unreleased games
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of unreleased games |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
4588 | 55.2% | 8.7% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
2032 | 24.4% | 3.9% |
|
Music
Soundtrack, score, songs, BGM. |
1231 | 14.8% | 2.3% |
|
Code
Programming, debugging, scripting, dev tooling. |
1115 | 13.4% | 2.1% |
|
Localization
Translating store or in-game text. |
1070 | 12.9% | 2.0% |
|
Writing
Dialogue, lore, item/flavor text, names. |
934 | 11.2% | 1.8% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
862 | 10.4% | 1.6% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
811 | 9.8% | 1.5% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
740 | 8.9% | 1.4% |
|
Ideation
Brainstorming, concepting, prototyping. |
656 | 7.9% | 1.2% |
|
Unspecified
AI disclosed but no specific use named. |
525 | 6.3% | 1.0% |
|
3D Models
Meshes, props, environments, character models. |
468 | 5.6% | 0.9% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
346 | 4.2% | 0.7% |
|
Video
Cutscenes, FMV, generated video. |
229 | 2.8% | 0.4% |
|
Other
A real use is named but fits no category above. |
185 | 2.2% | 0.4% |
|
Animation
Animation, rigging, mocap, lip-sync. |
172 | 2.1% | 0.3% |
|
Level/World Design
Level layout, map or world generation. |
63 | 0.8% | 0.1% |
|
QA/Testing
Playtesting, bug-finding. |
44 | 0.5% | 0.1% |
Games released on or after Jan 9, 2024 — when Valve began requiring AI-content disclosures.
13222
games with an AI disclosure
20.7%
of 2024+ releases
63736
2024+ releases
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of 2024+ releases |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
8544 | 64.6% | 13.4% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
3605 | 27.3% | 5.7% |
|
Music
Soundtrack, score, songs, BGM. |
1997 | 15.1% | 3.1% |
|
Localization
Translating store or in-game text. |
1653 | 12.5% | 2.6% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
1555 | 11.8% | 2.4% |
|
Code
Programming, debugging, scripting, dev tooling. |
1454 | 11.0% | 2.3% |
|
Writing
Dialogue, lore, item/flavor text, names. |
1380 | 10.4% | 2.2% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1262 | 9.5% | 2.0% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
904 | 6.8% | 1.4% |
|
Unspecified
AI disclosed but no specific use named. |
853 | 6.5% | 1.3% |
|
Ideation
Brainstorming, concepting, prototyping. |
661 | 5.0% | 1.0% |
|
3D Models
Meshes, props, environments, character models. |
539 | 4.1% | 0.8% |
|
Video
Cutscenes, FMV, generated video. |
433 | 3.3% | 0.7% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
301 | 2.3% | 0.5% |
|
Animation
Animation, rigging, mocap, lip-sync. |
231 | 1.7% | 0.4% |
|
Other
A real use is named but fits no category above. |
220 | 1.7% | 0.3% |
|
Level/World Design
Level layout, map or world generation. |
100 | 0.8% | 0.2% |
|
QA/Testing
Playtesting, bug-finding. |
61 | 0.5% | 0.1% |
