AI Disclosures
How many games carry a Steam AI-content disclosure, and what the AI was used for.
16881
games with an AI disclosure
11.1%
of released games
152312
released games
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of released games |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
10909 | 64.6% | 7.2% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
4737 | 28.1% | 3.1% |
|
Music
Soundtrack, score, songs, BGM. |
2726 | 16.1% | 1.8% |
|
Localization
Translating store or in-game text. |
2558 | 15.2% | 1.7% |
|
Code
Programming, debugging, scripting, dev tooling. |
2160 | 12.8% | 1.4% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
2086 | 12.4% | 1.4% |
|
Writing
Dialogue, lore, item/flavor text, names. |
2063 | 12.2% | 1.4% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1603 | 9.5% | 1.1% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
1382 | 8.2% | 0.9% |
|
Unspecified
AI disclosed but no specific use named. |
1068 | 6.3% | 0.7% |
|
Ideation
Brainstorming, concepting, prototyping. |
858 | 5.1% | 0.6% |
|
3D Models
Meshes, props, environments, character models. |
808 | 4.8% | 0.5% |
|
Video
Cutscenes, FMV, generated video. |
566 | 3.4% | 0.4% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
373 | 2.2% | 0.2% |
|
Animation
Animation, rigging, mocap, lip-sync. |
331 | 2.0% | 0.2% |
|
Other
A real use is named but fits no category above. |
312 | 1.8% | 0.2% |
|
Level/World Design
Level layout, map or world generation. |
137 | 0.8% | 0.1% |
|
QA/Testing
Playtesting, bug-finding. |
106 | 0.6% | 0.1% |
11540
games with an AI disclosure
19.5%
of unreleased games
59232
unreleased games
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of unreleased games |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
6573 | 57.0% | 11.1% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
3011 | 26.1% | 5.1% |
|
Music
Soundtrack, score, songs, BGM. |
1943 | 16.8% | 3.3% |
|
Localization
Translating store or in-game text. |
1895 | 16.4% | 3.2% |
|
Code
Programming, debugging, scripting, dev tooling. |
1819 | 15.8% | 3.1% |
|
Writing
Dialogue, lore, item/flavor text, names. |
1609 | 13.9% | 2.7% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
1366 | 11.8% | 2.3% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
1268 | 11.0% | 2.1% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1073 | 9.3% | 1.8% |
|
Ideation
Brainstorming, concepting, prototyping. |
797 | 6.9% | 1.3% |
|
3D Models
Meshes, props, environments, character models. |
779 | 6.8% | 1.3% |
|
Unspecified
AI disclosed but no specific use named. |
713 | 6.2% | 1.2% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
435 | 3.8% | 0.7% |
|
Video
Cutscenes, FMV, generated video. |
334 | 2.9% | 0.6% |
|
Other
A real use is named but fits no category above. |
290 | 2.5% | 0.5% |
|
Animation
Animation, rigging, mocap, lip-sync. |
266 | 2.3% | 0.4% |
|
Level/World Design
Level layout, map or world generation. |
91 | 0.8% | 0.2% |
|
QA/Testing
Playtesting, bug-finding. |
72 | 0.6% | 0.1% |
Games released on or after Jan 9, 2024 — when Valve began requiring AI-content disclosures.
16336
games with an AI disclosure
23.4%
of 2024+ releases
69755
2024+ releases
18
category labels
A game can carry several labels, so the percentages add up to more than 100%.
| Category | Games | % of AI games | % of 2024+ releases |
|---|---|---|---|
|
2D Images
Illustration, textures, concept art, sprites, key art (not UI). |
10614 | 65.0% | 15.2% |
|
Marketing Assets
Store capsules, banners, logos, promo art. |
4600 | 28.2% | 6.6% |
|
Music
Soundtrack, score, songs, BGM. |
2680 | 16.4% | 3.8% |
|
Localization
Translating store or in-game text. |
2477 | 15.2% | 3.6% |
|
Code
Programming, debugging, scripting, dev tooling. |
2126 | 13.0% | 3.0% |
|
UI Elements
Interface art: icons, HUD, menus, buttons. |
2040 | 12.5% | 2.9% |
|
Writing
Dialogue, lore, item/flavor text, names. |
2015 | 12.3% | 2.9% |
|
Voiceover
Voice acting, voicelines, TTS, narration. |
1538 | 9.4% | 2.2% |
|
Sound Effects
SFX, ambient, foley (not music or voice). |
1366 | 8.4% | 2.0% |
|
Unspecified
AI disclosed but no specific use named. |
1037 | 6.3% | 1.5% |
|
Ideation
Brainstorming, concepting, prototyping. |
841 | 5.1% | 1.2% |
|
3D Models
Meshes, props, environments, character models. |
790 | 4.8% | 1.1% |
|
Video
Cutscenes, FMV, generated video. |
559 | 3.4% | 0.8% |
|
Runtime AI
Live in-game generation: chatbots, NPC dialogue, real-time content. |
354 | 2.2% | 0.5% |
|
Animation
Animation, rigging, mocap, lip-sync. |
320 | 2.0% | 0.5% |
|
Other
A real use is named but fits no category above. |
297 | 1.8% | 0.4% |
|
Level/World Design
Level layout, map or world generation. |
129 | 0.8% | 0.2% |
|
QA/Testing
Playtesting, bug-finding. |
105 | 0.6% | 0.2% |
