We Love It's Guide to…
Lead plague-era survivors as they gather, farm, and build a layered medieval settlement, managing daily needs and facing raids.
Released 17 Mar 2026
Raise Multi-Storey Castles
Carve Underground Cellars
Shape Terrain and Water
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Developed by Foxy Voxel · Published by Mythwright









After a plague devastates civilization, you guide a small group of survivors as they establish a settlement in a wilderness threatened by harsh conditions, wildlife, and raiders.
Gather resources, grow and preserve food, craft goods, and build homes, workshops, and defenses. Settlers have distinct skills and needs, so you assign work and manage their routines as the settlement grows.
Build across multiple levels or underground, reshape terrain and water, and explore a procedurally generated map. Research medieval technologies, improve settler skills, and prepare your settlement for changing seasons and attacks.
Players who enjoy the game often praise the freedom to build vertically, from castles to underground spaces, and the detailed work of managing settlers and supplies. Some also value preparing for winter and adjusting playthrough settings. Common criticisms include combat and settler pathfinding, while several reviews say the lack of family or lineage systems and limited late-game events reduces long-term depth.
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.





| Platforms | Windows |
|---|---|
| Achievements | 94 |
| Age ratings |
|
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 2 listed on Steam |
| Metacritic | 76/100 View on Metacritic |
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