A physics driven parkour game inspired by "Getting Over It" and "Jump King". Flip, ski, and dive yourself up a massive mountain of stuff. Fall down, rage, get up, shake it off, parkour-on! Players gave That Flipping Mountain a 92% positive score. Released November 17, 2021. Top tags include Difficult, Funny, Precision Platformer, Psychological Horror, Platformer, Action, Physics, Side Scroller, Philosophical, and Snowboarding.
A physics driven parkour game inspired by "Getting Over It" and "Jump King".
spring-jump onto a ski hill, equip skis mid-run, then dive straight into a lake.
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land a water dive on your head instead of your feet to keep going.
3
play a mode where save points are miles apart, so a single mistake can reset a huge stretch of the mountain.
The Devs Say...
A physics driven parkour game inspired by "Getting Over It" and "Jump King". Flip, ski, and dive yourself up a massive mountain of stuff. Fall down, rage, get up, shake it off, parkour-on!
Developed by Jeff Weber · Published by Jeff Weber
Player Review Breakdown
That Flipping Mountain has about 167 positive and 14 negative player reviews out of a total 181. We'll add a detailed breakdown here when there are more reviews.
92%
positive of 181 player reviews
Full Game Details
From the Devs
How To Play (A Quick Reference)
Launch: Pull, aim, release.
In Air: Button down to tuck and spin faster, button up to untuck and spin slower.
Goal: Stick the landings and get up the mountain.
What To Expect
'That Flipping Mountain' has controls that are easy to grasp, but challenging to master. The learning curve is about the same as learning to ride a bike. It'll seem impossible until you get a feel for it, then it'll become second nature and you'll be sticking landings without even thinking about it. (That's when the fun starts)
For Those That Like to Read
Hey everyone, my name is Jeff Weber. I've been making physics games in my spare time for over 10 years. 'That Flipping Mountain' is my latest and greatest! Like all my physics games, it gets to the point quick with minimal fluff and nonsense.
Launch yourself, parkour style, up a single massive mountain full of parkour stones, spring boards, ski slopes, watering holes, and other challenging obstacles. Flip, ski, dive, fall down, rage, get up, parkour on!
The controls in 'That Flipping Mountain' are simple in concept, but require some practice to get a feel for the inertia of the flip. The launch and flip mechanic has been honed, tweaked, and iterated-on for over a year to make it smooth and satisfying. Just pull down and back sling-shot style anywhere on the screen and release to launch. Once in the air, mouse down to crouch or release to extend. Stick the landing and repeat.
Inspired by the world of Getting Over It with Bennet Foddy, 'That Flipping Mountain' consists of a single large continuous mountain of stuff to struggle over. You will not be artificially teleported back to the start if you fail to stick a landing, you will simply get back up and parkour on. Of course, if you fail to stick the landing in the wrong place, gravity might have a say in where you end up.