We Love It's Guide to…
As a first-person knight, combine swordplay, kicks and parkour to fight through score-ranked tower trials.
Released 09 Oct 2024
Kick Weapons
Wall-Kick Combos
Chain-Pull Enemies
Shady Knight is a first-person skill-driven melee action game centered around swift swordplay, acrobatic archery, and fluid platforming that seamlessly blends combat and parkour skills into a stylish dance of death full of creative chaos.
Developed by Alexey 'cptnsigh' · Published by Alexey 'cptnsigh'









Shady Knight casts you as a knight facing a cursed path of trials in a first-person dark-fantasy world. Each stage challenges you to fight enemies and navigate platforms on the way through its tower-like spaces.
Combat and movement work together: slash or throw weapons, kick enemies and objects, use a chained dagger, and combine attacks with slides, wall kicks, aerial moves and jumps off enemies. The same tools can help you traverse arenas or turn the environment into part of a fight.
Your abilities are available from the start; progress comes from learning how and when to use them. A style-ranking system rewards varied, effective play, while the four hubs contain towers with combat and platforming challenges to tackle and revisit.
Players often praise the fluid movement and the way parkour feeds directly into first-person melee combat. Reviews highlight experimenting with kicks, weapons and environmental objects to improvise elaborate combos, as well as the satisfaction of mastering the mechanics and earning high style ranks. Some also enjoy replaying stages or trying player-made maps.
Shady Knight is a pure skill-based experience. There are no locked abilities to hold you back, the only thing that matters is how well you can master the power you’ve been given. Prove yourself worthy and break the cursed path of trials or lose yourself to the abyss of obsession.
Your weapons react to your state, charging a strike from a slide or in the air leads to different moves. Even more interesting combinations appear once you discover that you can jump off enemies' heads or wall-kick to trigger more powerful abilities. Even a simplest thing such as a barrel can be used for both parkour and combat.
These two are always at your side making you deadly as hell even when unarmed, and nothing stops you from combining many of their abilities with other weapons for even crazier combos.
Learning your movement allows you to become truly intangible in combat. Master slide jumping and learn the trickiest wall-kicking techniques to reach your goal with the flow.
There are always multiple things you can do at each given moment: switch weapons, combine different moves, discover all contextual abilities and use the environment to reach the highest ranks. The style system isn't there to tell you how to play, it's a reflection of your skills and knowledge.
Even with all of your skills, there are still knights out there waiting to take you to the limit. Four main hubs full of highly replayable towers packed with challenging combat scenarios, platforming bits and opportunities for creative environmental kills.
| Platforms | Windows |
|---|---|
| Achievements | 30 |
| Age ratings |
|
| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| Website | Official website |
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