We Love It's Guide to…
Walk a first-person corridor toward a button that closes the game, then return to find the narrator and hallway changed.
Released 04 Dec 2020
Make the Game Quit
Defy the Narrator
Explore Changed Corridors
THE CORRIDOR is a 20-30 minute experience about the relationship between player and game.
Developed by Thomas Mackinnon · Published by Thomas Mackinnon





You enter a corridor with a button at its far end, while a narrator addresses you and comments on your choices. The experience plays with the relationship between player and game.
Walking to the button and pressing it are the central actions. Pressing it closes the game; when you reopen it, the corridor and narration change, creating new variations on the same basic encounter.
The short experience uses repeated visits, surprises, and fourth-wall breaks to explore how players respond to instructions and familiar game conventions. Hidden achievements offer reasons to revisit parts of it.
Players who enjoy the game often praise its playful fourth-wall breaks, humorous narrator, and inventive changes to a simple button-pressing premise. Some also appreciate its concise take on the player-game relationship and the surprises found on repeat visits. Others find the repeated game-closing interruptions frustrating or wish the experience were longer.
| Platforms | Windows |
|---|---|
| Achievements | 10 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |