We Love It's Guide to…
Escape from Tatris
Escape from Tatris is a parody puzzle game with traditional gameplay and new solutions. You must collect as much loot as possible in your character's inventory. To do this, collect rows of objects and remove them. Collect combos and transfer loot to backpacks.
Released:
Sep 18, 2020
•
Developer:
Capriccio
•
Publisher:
Capriccio
Casual
Puzzle
Arcade
2D
Score Attack
Logic
Experimental
Free to Play
Wargame
Realistic
Management
Military
Atmospheric
Indie
War
Survival
Perma Death
Singleplayer
Psychological Horror
Parody
The Developer Says...
The game was made for parody purposes, we did not pursue the goal of offending anyone or stealing intellectual property.
Please do not buy our game.
- A classic puzzle game inspired by many shooters. You have to put the loot found by the PMC into your backpack as quickly as possible, until you run out of space.
- The game develops trash collection skills in other games without the risk of losing your "treasures".
- Indescribable atmosphere of fighting and looting.
- In the game, you can endlessly collect trash without the risk of losing everything or filling up a place in the cache. It's a pity there is no open world.
- From the development team who made 0 projects included in the release.
- Unfortunately, there is no juice in our game, but you can just pause the game (innovative innovation) and drink it yourself.
- The game does not contain mechanics that allow you to spend money in order not to play.
- In case you are not immediately answered in support of Escape From Tatris, perhaps they are going to eat.
- If you find bugs in the game, remember, the game is under development.
- Collect the most points, set records and have fun in Escape from Tatris!
Please do not buy our game.
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
None
Controller Support
None
Reviews
91%
Very Positive
Based on 396 reviews
Individual reviews are not available yet.
