HOW WE KNOW WE'RE ALIVE
HOW WE KNOW WE'RE ALIVE is an award winning, hour long melancholy, point-and-click narrative mystery set in the bible belt of Sweden.
Glitchhikers is a surreal journey through the spaces between places. A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train. Who will you meet? What will you talk about? Where will the journey take you? Find yourself along the way.
HOW WE KNOW WE'RE ALIVE is an award winning, hour long melancholy, point-and-click narrative mystery set in the bible belt of Sweden.
Embark on a journey of Zen koans in a Buddhist mandala space Reach Nirvana with a 1 in 8192 chance in a mystical world adorned with tombstones and Buddha statues.
wandering into the uncanny concept of liminality, captured in DV tape format you explore what seems to be another dimension, lost in an endless space that looks human-made but isn't.
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
In the heat of deserted lands, a child and their mother weakened by sickness try to survive a harsh world. Through a kid’s perspective, take action and explore the remains of a lost past. Protect yourself from the sun’s deadly intensity and help your family get back on the road.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami. To play, you must find the butterflies.
A first-person Walking Simulator exploring the deeper meaning of family, life goals, and personal choices (with a bit of humor and old-school sci-fi homage mixed in) – set on beautiful and lonely alien worlds.
Pneuma: Breath of Life forces you to think outside the box through a narrated story of self-discovery, whilst exploring the ontological mystery of the breath of life. Features award winning voice actor 'Jay Britton' as Pneuma.