We Love It's Guide to…
A debt-bound cybernetic corporate agent hacks, fights, sneaks, and bends time through lethal top-down missions.
Released 18 Sep 2025
Hack Incoming Bullets
Turn Turrets on Enemies
Complete Missions From Spawn
Embody the ultimate cybernetic corporate agent. Master deadly gunplay, time manipulation, and supernatural abilities. Hack computers, people, even the individual bullets flying at you. Confront the future, and die trying.
Developed by nodayshalleraseyou · Published by nodayshalleraseyou









You play a cybernetic agent working for a corporation in a dystopian future, taking on dangerous assignments while uncovering a mystery around your employers. Conversations, character relationships, and mission choices shape the story and its possible outcomes.
Missions play out in top-down levels filled with enemies, security systems, and objectives. You can fight, sneak, use supernatural abilities, or hack computers, people, defenses, and even bullets. Hacking and time manipulation can help turn a dangerous encounter—or an entire level—your way.
Customize your agent with procedurally generated equipment, active abilities, and passive perks, combining specialties to suit different approaches. Alongside handcrafted story missions, generated side assignments offer further chances to try builds, explore, and tackle objectives in new ways.
Reviewers often praise the freedom to approach missions in radically different ways, especially the ability to use hacking and other systems to control a level rather than rely on gunfire alone. Many also enjoy experimenting with character builds, discovering secrets, and following the unusual story and cast. A recurring caveat is that the game can be difficult to learn and punishing when a mission goes wrong; some players also criticize balance or the length and style of the writing.
| Platforms | Windows, macOS, Linux |
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| Age ratings |
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| Controller required | No |
| Demo | do it (✿◕‿◕) |
| AI disclosure | Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art. |
| AI disclosure categories |
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| Website | Official website |
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