We Love It's Guide to…
Have a Nice Death
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Released:
Mar 22, 2023
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Developer:
Magic Design Studios
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Publisher:
Arc Games
The Developer Says...

Welcome to Have a Nice Death 1.0!
Huge thank you to our community during our Early Access journey! You can now experience the eighth department - the Inevitable Time Department - with a new boss, mini-boss, enemies, the end of the storyline, "quality of death" improvements and much more.

Discover and explore the darkly-charming, procedurally-generated departments of Death Inc., where you’ll meet a diverse cast of memorable characters—like your affable pumpkin-headed assistant, Pump Quinn—who are always willing to share the latest office gossip

Sharpen your skills (and scythe) through fast-paced hack n’ slash combat, utilizing over 70 unique weapons and spells you can find and upgrade to create devastating combinations

Since Death can’t die, use what you’ve learned and earned to overcome the numerous minions and bosses in each department of Death Incorporated... over and over. A performance review after every run guarantees that you’ll unlock interesting items and upgrades that will help you progress on your journey

Taking more power for yourself is a controversial move in Death Incorporated’s company culture. For instance, adopting a Curse upgrade for yourself might result in the Labor Inspector granting your subordinates enhanced powers, or worse, raising the cost of koffee and other items that are vital to your work output
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Back of the Box Details
Steam Deck
Verified
DLC
2
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
81 — View
Content Notices
None
Controller Support
Xbox
Reviews
86%
Very Positive
Based on 10681 reviews
Individual reviews are not available yet.
