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Mojuan is a single-player roguelike deckbuilder blending deck construction with Qishu board space management.
Released 28 Oct 2026
Mojuan is a single-player roguelike deckbuilder blending deck construction with Qishu board space management. Enter painted scrolls, plan around cards, relics, consumables, and the Nine Gates, and face forest spirits, strange formations, and eerie encounters.
Developed by 杭州执棋者网络科技有限公司 · Published by 杭州执棋者网络科技有限公司
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Mojuan is a single-player deckbuilding roguelike inspired by Chinese xianxia fantasy and strange tales.
Follow unfolding ink-wash scrolls into ever-changing stories shaped by samsara. Choose your path across branching routes, making decisions between battles, events, treasure rooms, shops, and campfires. Each run reshapes your deck, resources, and Qishu board layout, while placing new risks in your way.
Relics, consumables, and Qishu objects all enter a 7x7 Qishu board, each occupying cells in different shapes. You must place them carefully, combining board items with card effects so they can reveal their true power in the right position.
The Qishu board also contains special Nine Gates positions. Some objects may strengthen your defense when covering the Life Gate, while others may turn into deadlier attacks when touching the Death Gate. Positioning, adjacency, empty space, and board expansion all become part of your build.
Combat follows turn-based card rules. You can play Attack, Skill, and Power cards, or deploy cards with the Qishu trait onto the board and wait for them to take effect in later turns. Enemies can disrupt your rhythm by weakening you, polluting your deck, or pressuring your Qishu board, forcing you to weigh burst damage, endurance, and cleansing negative effects.
The currently available chapter, The Umbral Bamboo Grove, is shaped by bamboo shadows, mountain paths, strange beasts, and wandering Jianghu tales. You may encounter macaques sharpening bamboo by the stream, a drunken old martial artist offering wine, roadside chess games, name-picking birds, bamboo vipers, and patrols from the Floating Jade Hall. They may become enemies, bargains, trials, or encounters whose true cost is hard to judge.
Game Features
Deckbuilding and route-based roguelike progression
Qishu board inventory and space management
Relics, consumables, and deployments sharing the same board rules
Build synergies based on Qimen Dunjia-inspired positions and adjacency
Chinese xianxia and strange-tale-inspired events and enemy design
| Platforms | Windows |
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| Achievements | 18 |
| Age ratings |
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| Controller required | No |
| AI disclosure | This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay. |
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