GROUND-UNBOUND is a procedurally generated, high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with a number of skills, guns and abilities to play with, including a variety of enemy types. Created during the 7-Day BigFry Game Jam, updated for steam release. Players gave GROUND-UNBOUND a 89% positive score. Released October 7, 2021. Top tags include Action Roguelike, Arena Shooter, Precision Platformer, FPS, Shoot 'Em Up, Perma Death, PvE, Platformer, Shooter, and Roguelike.
GROUND-UNBOUND is a procedurally generated, high-intensity movement shooter with a retro wave art style.
GROUND-UNBOUND is a procedurally generated, high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with a number of skills, guns and abilities to play with, including a variety of enemy types. Created during the 7-Day BigFry Game Jam, updated for steam release.
Developed by Frinky · Published by Frinky
Player Review Breakdown
GROUND-UNBOUND has about 49 positive and 6 negative player reviews out of a total 55. We'll add a detailed breakdown here when there are more reviews.
89%
positive of 55 player reviews
Full Game Details
From the Devs
GROUND-UNBOUND
Is a procedurally generated high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with several skills, guns and abilities to play with, including a variety of enemy types to shoot at. It was originally made by me, solo, in the 7-day BigFry game jam, in Unreal Engine 4, this version is the expanded and overhauled version, featuring more content.
Roguelike This is a roguelike, so be prepared for the usual, procedurally generated levels, stacks of enemies, and perma-death, no surprises here, except for the fact that to progress, you must take a leap of faith of the edge of the world.
Guns Use a range of satisfyingly visceral guns to eliminate zombies that drop like a sack of potatoes to your bullets, from SMG's to LMG's, ARS, and more, you're sure to find a gun that will suit your play style.
Enemies Fight several enemy types, all requiring a different strategy to take on, flying, shooting, sprinting and even exploding, you'll need to keep your wits about you.
Abilities Purchase and use several unique abilities to assist your fight, each catering to a different play style, whether or not ability is useful, is up to you, chain abilities together using secondary to further cater your gameplay.
Skills Increase your damage, move speed, jump height, and health to become a walking tank, speed demon, pure damage or any other combination.
Progression Finely balance your spending across different chests, upgrading your skills is as important as trying a new gun or buying a new ability, make sure to prioritise correctly, as being too weak in an area could cause your death.