We Love It's Guide to…
I'm on Observation Duty 5
As an employee of a mysterious organization your job is to monitor live surveillance camera footage and spot anomalies using your sharp eyes and good memory. Can you survive the entire night shift or will you succumb into paranoia?
Released:
May 13, 2022
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Developer:
Notovia
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Publisher:
Notovia
Horror
Psychological Horror
Atmospheric
Puzzle
Mystery
Dark
Psychological
Sokoban
Hidden Object
Lovecraftian
Realistic
Logic
Casual
Story Rich
Singleplayer
Co-op
Indie
3D
Tabletop
Multiplayer
The Developer Says...
I'm on Observation Duty 5 is the biggest Observation Duty game yet with six unique levels! Gameplay is familiar to those who have played the previous games. The game is part of a series of popular "spot the difference" -type of horror games. In I'm on Observation Duty 5 the players job is to monitor live surveillance camera footage and spot anomalies in the monitored rooms. You can swap between different camera-views. An anomaly means that for example something (e.g. a piece of furniture) has moved, an extra object has appeared or something has disappeared. There's also intruders and ghosts! When you notice something is different in any of the monitored rooms you have to file a report by choosing the right location and type of the anomaly to fix it. Anoamalies appear at random so the player never knows what is going to hapen next. Too many active and unreported anomalies means game over. Goal is to survive long enough (from 00:00 to 06:00 in game time). You will need sharp eyes and good memory to survive the entire night. The game contains psychological horror that mainly comes from making the player paranoid about what has changed in the house. There are also some scary monsters that might appear.
Back of the Box Details
Steam Deck
Verified
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
None
Controller Support
None
Reviews
96%
Overwhelmingly Positive
Based on 798 reviews
Individual reviews are not available yet.
