We Love It's Guide to…
An office intern abandons a job interview to face doomsday, where platforming, choices and boss fights shape the story's course.
Released 07 Apr 2025
Choose Work or World
Carry Boss Losses Forward
Sneak Through Encounters
An existential platformer where Doomsday is just around the corner. Save the world or become an eternal corporate slave for the God of Death. Choices matter. Or do they? Goof around and find out.
Developed by Mostly Games · Published by Mostly Games, Black Soup







With doomsday approaching, an office intern decides whether to pursue a job or try to save the world. As the would-be hero, you enter a strange society that may treat your intervention as a crime.
Move through side-scrolling platforming stages, jumping over hazards and using actions such as sliding. Along the way, talk with characters, inspect your surroundings, solve environmental puzzles and face stealth sections and boss fights.
Choices in dialogue and actions, as well as successes and failures, can change what happens next. Boss losses are carried into the story rather than simply resetting the encounter, and branching routes can lead to different scenes, gameplay and endings.
In the supplied reviews, players frequently enjoy the game's dry, dark humor, unusual characters and story, which can shift between absurd comedy and more serious themes. Many also appreciate that choices and failed encounters can lead to different routes and endings, giving them reasons to replay. Pixel-art visuals and music receive recurring praise as well. Some players find the platforming basic or awkward, and the golf section and repeated runs are divisive.
PEPPERED is an existential platformer where you have ONE SHOT at everything.
Every choice, every boss battle, and every failure impact the branching plotline and determine how the story will go and how it will end. Will you save the world - or fail miserably?
Seeing apathy in the face of doomsday, an office intern decides to save the world by themselves. But the world responds by summoning the police, angry mobs, and the media, branding them as a terrorist.
■ BRANCHING NARRATIVE
Multiple endings. Multiple story routes. Your failures and choices affect the story, which branches out heavily — sometimes taking you to completely unique locations with unique scenes, characters, or gameplay mechanics.
■ PLATFORMING ACTION
Run. Jump. Die. Scream at the screen.
■ ONE-SHOT BOSS FIGHTS
Challenging boss fights! If you lose, the game will not reset or give you a second chance — it will go on, incorporating your loss and changing the story accordingly.
■ CHOICES
Make story choices, ranging from dialogue responses to actions. These will either affect the characters, the scene's outcome, or the ending you get.
■ STEALTH SECTIONS
Get caught, sneak past, or find a secret solution. Every section features a unique character, permanent outcomes, and dumb gags.
■ EXPLORATION
Immerse yourself in a bizarre world full of weirdos and sad people! Talk with colorful NPCs, poke around the environment, or ignore it all.
■ COMPLETELY RANDOM CR*P
Maybe you'll have to use a shopping cart to run away from thugs? Perhaps you'll have to write a presentation or gamble with a street corner lunatic? Who knows? (I do.)
■ AN OFFICE CHAIR
You can spin in it.

| Platforms | Windows, macOS |
|---|---|
| Achievements | 11 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| Website | Official website |
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