We Love It's Guide to…
Strategic Command: American Civil War
For the first time in the series’ history, Strategic Command will be taking you to the 19th century battlefields of the American Civil War. You will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of innovation and dramatic battles.
Released:
Jul 14, 2022
•
Developer:
Fury Software
•
Publisher:
Matrix Games
Strategy
Turn-Based Strategy
Wargame
Historical
Multiplayer
Singleplayer
The Developer Says...
For the first time in the series’ history, Strategic Command will be taking you to the 19th century battlefields of the American Civil War. In this turn-based strategy game, you will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of great innovation and dramatic battles. Your decisions will determine whether the United States leaves this conflict as one nation or two.
What are your orders, Mr President?
Strategic Command: American Civil War comes with a massive 66,000 hex map, covering all of North America from Canada and New Mexico to the Caribbean at a 15km/9mi scale. This is the largest hex-based map ever offered by the Strategic Command series!
With few professional soldiers ready to fight at the beginning of 1861, building an army will be just as important as ordering your men into battle. Thousands of volunteers are enlisting, and you will need to organise them into Brigades, Divisions and eventually Corps. Research will have to be undertaken to improve their weaponry and fighting skills.
Once their training is complete, you will be able to choose from a variety of famous Generals to lead them, including Lee, Jackson, Grant, McClellan, Beauregard and Sherman. With the fate of entire armies hinging on single battles, the appointment of talented Generals may well be the difference between victory and defeat.
The great rivers of North America, including the Mississippi, Ohio and Cumberland, can now be navigated by all-new river warships, with inland ports offering the opportunity for rapid movement, and their waters bringing the danger of amphibious attack.
6 campaigns covering the Civil War from first shot to last:
New unit types, including Balloons, Rangers, Monitors, River Gunboats and many more!
New technologies, including Naval Engines, Ironclads, Skirmishers and the Field Telegraph.
Riverine warfare is now possible, with waterways that can be navigated by 3 types of river vessel.
Official mods have been included with the game, allowing players to choose between two brand new map styles and the "classic" style used in our previous games.
The game also comes with an Editor that will enable you to make your own campaigns or mods.
Coastal and inland fortress defences play a much greater role in Civil War strategy, guarding many key ports and waterways. Built before the war, their locations are known to both sides.
Deactivating Partisan scripts, historical event popups and the European intervention mechanic now requires only a single event to be disabled.
What are your orders, Mr President?
A BRAND NEW BATTLEFIELD
Strategic Command: American Civil War comes with a massive 66,000 hex map, covering all of North America from Canada and New Mexico to the Caribbean at a 15km/9mi scale. This is the largest hex-based map ever offered by the Strategic Command series!
COMMAND YOUR ARMIES
With few professional soldiers ready to fight at the beginning of 1861, building an army will be just as important as ordering your men into battle. Thousands of volunteers are enlisting, and you will need to organise them into Brigades, Divisions and eventually Corps. Research will have to be undertaken to improve their weaponry and fighting skills.
Once their training is complete, you will be able to choose from a variety of famous Generals to lead them, including Lee, Jackson, Grant, McClellan, Beauregard and Sherman. With the fate of entire armies hinging on single battles, the appointment of talented Generals may well be the difference between victory and defeat.
RIVER WARFARE
The great rivers of North America, including the Mississippi, Ohio and Cumberland, can now be navigated by all-new river warships, with inland ports offering the opportunity for rapid movement, and their waters bringing the danger of amphibious attack.
THE AGE OF THE IRONCLAD
The war on the high seas has also been expanded, with ships now divided into rivercraft, coastal and sea-going vessels, and wooden and ironclad construction. With the most diverse roster of warships ever offered by a Strategic Command game, your admirals will have more opportunities than ever before to achieve victory at sea.RECONNAISSANCE REWORKED
The fog of war has never been more important in shaping your success on the battlefield, as the lack of radio communications means that cavalry will be essential to locating enemy armies and avoiding ambush. Infantry scout detachments, partisan rangers and armoured trains can also be trained to expand the recon capabilities of your armies, while Generals willing to use experimental technology will have the opportunity to use observation balloons, taking the war to the skies.EUROPEAN INTERVENTION
Diplomatic action, battlefield success and decision events such as the sale of the Confederate Cotton Stockpile or the Emancipation Proclamation will determine whether the European Great Powers intervene in the Civil War. The UK, France and Spain can all be persuaded to support the Confederate cause, and their entry could greatly alter the war’s outcome.WAR IN MEXICO
As the Civil War divides the United States, the French Emperor Napoleon III is engaged in another battle for control of Mexico. The front lines in America’s southern neighbour will be constantly changing, and if France should enter the war, players will be able to take up the flag of the Republic or the Empire as the Civil War grows into a conflict to determine the fate of all of North America!...AND MUCH MORE!
Using an enhanced version of the engine used by our WWI and WWII games, American Civil War also incorporates all of the much-loved features from previous titles in the series, ensuring that a great gaming experience awaits series veterans and new recruits alike!FEATURES
6 campaigns covering the Civil War from first shot to last:
- 1861 Blue and Gray
- 1861 Manassas to Appomattox
- 1862 Scott’s Great Snake
- 1862 Trent War (Alternate History: What if the UK recognized the Confederacy?)
- 1863 Lee Rides North
- 1864 Make Georgia Howl
New unit types, including Balloons, Rangers, Monitors, River Gunboats and many more!
New technologies, including Naval Engines, Ironclads, Skirmishers and the Field Telegraph.
Riverine warfare is now possible, with waterways that can be navigated by 3 types of river vessel.
Official mods have been included with the game, allowing players to choose between two brand new map styles and the "classic" style used in our previous games.
The game also comes with an Editor that will enable you to make your own campaigns or mods.
Coastal and inland fortress defences play a much greater role in Civil War strategy, guarding many key ports and waterways. Built before the war, their locations are known to both sides.
Deactivating Partisan scripts, historical event popups and the European intervention mechanic now requires only a single event to be disabled.
Back of the Box Details
Steam Deck
Playable
DLC
2
DRM/EULA Notices
Requires 3rd-Party Account: Slitherine PBEM++ for Multiplayer, Requires agreement to a 3rd-party EULA
Strategic Command: American Civil War EULA
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
Online interactivity
Controller Support
None
Reviews
85%
Very Positive
Based on 241 reviews
Individual reviews are not available yet.
