We Love It's Guide to…
As Norvik’s cleric, investigate a tea-shop explosion before election day through branching dialogue, D20 checks, spells, and choices.
Released 03 Mar 2026
Investigate Tea-Shop Blast
Argue With Your Stats
Roll Through Encounters
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Developed by Christoffer Bodegård · Published by Raw Fury








You play a cleric sent to investigate a tea-shop explosion in Norvik, a fantasy city preparing for its first election. With a goblin companion and no official backup, you follow the mystery through the city and its underground passages.
Explore locations, examine clues, meet residents, and pursue open-ended quests while navigating rival factions and election politics. Conversations are central: your choices shape interactions, and your six ability stats speak up with their own perspectives.
D20 rolls resolve risky actions and turn-based encounters, where failure can lead to unexpected outcomes. Spells can reveal information or open new options, while gear affects your stats. Completing quests grows a quest tree that offers feats to develop your character.
Many supplied reviewers enjoy the witty, often absurd writing and its shifts between comedy and heartfelt or serious moments. They also praise the memorable characters, detailed fantasy setting, and the way dialogue, dice rolls, and choices support a tabletop-style role-playing experience. Some particularly value exploring for quests, secrets, and useful spells or items. Others find the volume of reading, political focus, or familiar genre influences less appealing.

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.


| Platforms | Windows |
|---|---|
| Achievements | 56 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| DLC / extras | 2 listed on Steam |
| Website | Official website |