We Love It's Guide to…
As the moon falls, amnesiac Mary answers a phone between life and death, piecing together souls’ unfinished stories.
Released 27 May 2026
Answer Last Calls
Hear Souls’ Stories
Recover Lost Memories
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Developed by Acrobatic Chirimenjako · Published by SHUEISHA GAMES








With the world moments from ending, Mary wakes in a strange room with no memories. Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant,” answering calls from souls caught between life and death.
Mary listens to each caller’s story and speaks with people connected to them to uncover missing memories and lingering regrets. She records clues in a notebook, then uses what she has learned to piece together each story and respond to the caller.
The story unfolds across five chapters, moving from individual callers’ unfinished business toward Mary’s own lost memories. Dialogue choices and clue prompts guide the conversations, but the narrative follows a linear path rather than branching into different outcomes.
Players who connect with the game often praise its hand-drawn visuals, expressive music and presentation, and its emotional stories about loneliness, regret, and human connection. Some describe the experience as moving and immersive, while others feel the writing or ending does not fully land. Repetition, slow pacing, and choices that have little effect are recurring criticisms.
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?





| Platforms | Windows |
|---|---|
| Achievements | 5 |
| Age ratings |
|
| Controller support | PlayStation, Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| Metacritic | 89/100 View on Metacritic |
| Website | Official website |
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