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Investigate an abandoned school as its halls rearrange, searching for clues and supplies while evading creatures with distinct rules.
Released 28 Oct 2022
Explore Procedural School
Outsmart Unique Entities
Use Voice as Bait
The Classrooms is a procedural, liminal-space, found-footage, survival horror game. Explore The Classrooms and discover the various anomalies it contains; from malicious entities, to harmless oddities. And remember, it's different every time you play, so your found footage is uniquely yours.
Developed by Xefier Games, Hillcrest Games Inc. · Published by Xefier Games









In 1996, Robert Chen enters a condemned school with a VHS camcorder to investigate the disappearance of students, including his younger sister. Inside, he becomes lost in a seemingly endless maze of classrooms and halls.
Explore the shifting school, investigate its anomalies, and search for items such as keys and equipment. Different entities have distinct behaviors to learn and survive, and sounds picked up by your microphone can affect the game world.
Procedural generation changes the layouts and available items between runs. Story mode moves through levels with different tasks, while endless and custom modes offer further ways to explore and configure encounters.
Players who enjoy the game often praise its eerie liminal-school atmosphere, the tension of exploring unfamiliar corridors, and entities with different behaviors to figure out. Procedural layouts and custom or endless modes also appeal to players looking for variety. Some reviews criticize performance, bugs, or encounters that feel frustrating or repetitive, and many express a wish for multiplayer.
| Platforms | Windows |
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| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| AI disclosure | UPDATE: over 90% of the AI-generated content was removed!Some of the 2D art and music in The Classrooms were originally created with the help of AI tools, not as a replacement for artists, but to get the uncanny, slightly "off" look of AI-generated content. This was intentional, as it reflects the kind of strange content the Superstructure itself would make.Our goal has always been to evoke that uneasy and almost-familiar feeling. To build on this while moving away from AI, we are now trying approaches like fan art contests to gradually replace this content, while still preserving this unique aesthetic.For video and music production, we plan to collaborate with real people, though budget and scheduling mean this will take time. |
| AI disclosure categories |
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| Website | Official website |
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