We Love It's Guide to…
FRAIM - Survival Rhythm Aim Trainer
Fraim is a fun survival rhythm aim trainer that makes you improve faster by challenging you to your fullest with difficulties and level overrides. Miss too many targets and it's game over! Focused mostly on fast small adjustment shots which are highly relevant to high-skilled FPS.
Released:
Nov 1, 2022
•
Developer:
Erez Shahaf
•
Publisher:
Erez Shahaf
FPS
Action
Rhythm
Shooter
eSports
Simulation
3D
Singleplayer
Moddable
Combat
Minimalist
Sci-fi
Colorful
Casual
Cyberpunk
Futuristic
Aliens
Competitive
First-Person
Early Access
The Developer Says...
What's FRAIM?
FRAIM is a super fun and addicting survival rhythm aim trainer focused mostly on micro-adjustment shots, which are the most important type of shots in a highly competitive first person shooters.
Why is it designed that way?
The game is played in between two frames. Targets spawn in the back frame and disappear once they get inside the front frame, which creates a sense of hurry. This fact is very important for aim training, as although you try your best to aim as fast as possible in other trainers, you generally won't force yourself to take shots which you don't feel confident in and are crucial for your development. In FRAIM you are forced to challenge yourself for your survival by design.
Challenge by design
Each track comes in five different difficulties to make sure that you can properly challenge yourself.
But what if I'm stuck in between difficulties?
You can easily override levels in the game. For instance, if you find that it gets easier to pass "Hard" levels, but too hard to pass "Expert" levels, you can choose to play the game as hard but override the targets to be smaller, play it as expert and increase the target size, increase/decrease the frame's surface, and much more.
Playing in override mode would not affect your scores, they are simply training wheels to help you get to the next difficulty.
Make it feel like your preferred game
In the settings menu you can change your game profile. By doing so, you make sure that the FOV and the sensitivity feels exactly like they do in the selected game.
Make it yours
You can easily design your crosshair through the settings menu
FRAIM is a super fun and addicting survival rhythm aim trainer focused mostly on micro-adjustment shots, which are the most important type of shots in a highly competitive first person shooters.
Why is it designed that way?
The game is played in between two frames. Targets spawn in the back frame and disappear once they get inside the front frame, which creates a sense of hurry. This fact is very important for aim training, as although you try your best to aim as fast as possible in other trainers, you generally won't force yourself to take shots which you don't feel confident in and are crucial for your development. In FRAIM you are forced to challenge yourself for your survival by design.
Challenge by design
Each track comes in five different difficulties to make sure that you can properly challenge yourself.
But what if I'm stuck in between difficulties?
You can easily override levels in the game. For instance, if you find that it gets easier to pass "Hard" levels, but too hard to pass "Expert" levels, you can choose to play the game as hard but override the targets to be smaller, play it as expert and increase the target size, increase/decrease the frame's surface, and much more.
Playing in override mode would not affect your scores, they are simply training wheels to help you get to the next difficulty.
Make it feel like your preferred game
In the settings menu you can change your game profile. By doing so, you make sure that the FOV and the sensitivity feels exactly like they do in the selected game.
Make it yours
You can easily design your crosshair through the settings menu
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Demo
None
Metacritic
None
Content Notices
None
Controller Support
None
Reviews
57%
Mixed
Based on 224 reviews
Individual reviews are not available yet.
