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Antichamber

Antichamber is a first-person puzzle game set in an abstract maze where corridors loop, paths shift, and familiar assumptions about space do not always apply. You explore this world and work out how its rooms connect. Progress depends on observing your surroundings and experimenting with each puzzle. A route that seems blocked may have another solution, and a rule learned in one area may need to be reconsidered elsewhere. As you explore, you gain new functions for a gun that creates, destroys, and manipulates cubes and other matter. The game’s nonlinear progression asks you to discover how these tools work, while brief text messages appear throughout the maze.

Explore a shifting first-person maze, solve spatial puzzles, and use a cube-manipulating gun while learning the world’s rules.

Released 31 Jan 2013

95%positive of
17k player reviews
$19.99
View on Steam
1

Navigate Impossible Corridors

2

Rethink Spatial Rules

3

Manipulate Matter With Cubes

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

Developed by Alexander Bruce · Published by Demruth

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Common Player Critiques

  1. Sparse Puzzle Guidance
  2. Confusing Progression
  3. Bright White Spaces
95%
positive of 17k player reviews
82/100
Metacritic

Awards & Kudos

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Back of the Box

Platforms Windows, macOS, Linux
Age ratings
  • ClassInd (Brazil) L
  • IGRS (Indonesia) 3
  • Steam (Germany) 0
Controller required No
Metacritic 82/100 View on Metacritic
Website Official website

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Is Antichamber free?▾
Antichamber is currently listed at $19.99. Get it on Steam here.
Who made Antichamber, and when did it come out?▾
It was developed by Alexander Bruce and published by Demruth, released on January 31, 2013.
What should I play if I like Antichamber?▾
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