We Love It's Guide to…
Guide sentient rectangles with different abilities through 120 side-scrolling puzzle-platform levels, working together to reach exits.
Released 12 Nov 2012
Team Up As Rectangles
Use Shape-Specific Skills
Solve 120 Platform Puzzles
Guide a group of rectangles through 120 levels, using their different skills together to overcome a series of obstacles in each environment. Discover the human-made story of the first sentient artificial intelligences with Danny Wallace’s BAFTA-winning narration.
Developed by Bithell Games · Published by Bithell Games





You guide Thomas, a newly sentient AI represented by a rectangle, alongside other shape-like AIs through a minimalist 2D world. A narrator gives the characters personalities and tells the story of their unexpected sentience.
Each character has distinct abilities and dimensions, so you switch between them and combine their skills to cross hazards and reach their exits. Levels use jumps, water, moving platforms, buttons, and other obstacles.
The game spans 120 levels, with new characters and mechanics introduced along the way. Its simple geometric visuals are paired with spoken narration and a musical score.
Players frequently praise the narration and writing for giving the simple shapes distinct personalities and making their story emotionally engaging. The soundtrack and approachable puzzle-platforming also earn recurring appreciation. Some players find the puzzles too easy or repetitive, and a smaller number report awkward controls or physics.
Thomas Was Alone. And then, well, he Wasn't.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Starting with Thomas, become acquainted with a group of rectangles-slash-sentient-AIs, learn their individual abilities, and navigate them through 120 levels of obstacles.
Listen to a critically acclaimed score by David Housden. Jump over blocks and barriers meticulously placed by Mike Bithell. Listen to a voiceover read wistfully, a bit amusingly, and BAFTA-winningly by Danny Wallace.
Thomas Was Alone tells the story of the world's first sentient artificial intelligences, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Utilize the unique skills of 10+ characters to beat 120 levels.
Uncover the story of AIs becoming unexpectedly sentient.
Immerse yourself in David Housden's critically acclaimed procedural score.
Chuckle along to Danny Wallace's narration.
| Platforms | Windows, macOS |
|---|---|
| Achievements | 35 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Metacritic | 77/100 View on Metacritic |
| Website | Official website |