We Love It's Guide to…
Explore distorted memories, bend movable light to solve spatial puzzles, and evade a figure that hunts you.
Released 31 Mar 2026
Bend Light Beams
Open Light-Locked Doors
Reveal Hidden Paths
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
Developed by Accidental Studios · Published by Gone Shootin, Infini Fun








You explore unsettling spaces presented as fragments of a person's memories, guided by a narrator whose words can offer clues to what is happening. Familiar places shift into strange, unstable environments as you progress.
Light is a tool you can move and redirect: carry fixtures, alter beams and shadows, open doors, and reveal paths. Puzzles also use environmental clues, codes, and changes in perspective to lead you through each area.
Exploration is broken up by encounters with a pursuing figure and timed escape sequences. Choices can send you along different routes, and the game offers multiple endings to uncover.
Players who enjoy Subliminal often praise its detailed, unsettling environments, sound design, and the tension created by its liminal settings. Some appreciate the light puzzles for encouraging observation and offering satisfying solutions, and find the narrator, story clues, and alternate routes engaging. Others find the puzzles hard to read and the chase sequences frustrating, so responses to those parts vary considerably.

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
| Platforms | Windows |
|---|---|
| Achievements | 25 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| Website | Official website |
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