We Love It's Guide to…
Stranded in a monster-filled world, a protagonist deciphers its inhabitants’ language, explores for a way home, and faces branching choices.
Released 01 Nov 2024
Decipher Monster Speech
Read Gestures and Clues
Explore a Strange World
Homicipher is a language deciphering and exploration ADV based on the concept of "romance with horror men." The protagonist, who has wandered into another world, interacts with non-human beings to decipher their language while striving to escape.
Developed by 八名木Games · Published by Gamirror Games









The protagonist wakes in another world and searches for a way to escape while encountering non-human inhabitants. Their intentions are not always clear, and communication depends on learning how they speak.
This point-and-click adventure asks you to investigate places and objects, then interpret creatures’ words using context, expressions, gestures, and what they point to. You record your guesses in a dictionary and use them in conversations to understand what is happening.
Choices can open different paths, lead to endings, or put the protagonist in danger. You can retry from just before a game over, revisit scenes through chapter selection, and replay to test choices or understand conversations with a fuller dictionary.
Reviewers often enjoy working out the invented language from context and finding that earlier conversations make more sense as their dictionary grows. Many also praise the distinctive creature characters and eerie atmosphere, and some like revisiting scenes to find different endings. Others find the story and character routes short or abrupt, and some feel the amount of content does not justify the price.
Latest version [2.0.5]
When the protagonist wakes up, they find themselves lost in a different world. As they learn the words of the mysterious monsters that speak a strange language, they search for a way to escape.

In this alternate world, a different language is used. Players will interpret and dechiper characters' words through expressions, gestures and the objects they point to.

The language of this world isn’t as refined as human languages. One meaning is concentrated in one word, with almost no particles; a string of words conveys only a rough meaning.

This is a point-and-click adventure game. Players will investigate items to learn words or engage in conversation to progress.

Choices for actions are available at various points. Small changes in development, branching paths, or even instant death can occur.

Even if you reach a game over, you can retry from just before without any penalties.
There’s no affection management, and acquiring flags will unlock more choices. Players can freely jump back to previously encountered scenes from chapters and try again. Play comfortably and easily!

There are 20 types of mid-story endings (bad endings or unresolved problems).
There are a total of 17 endings, including character route endings and late-stage endings upon reaching Chapter 5.
*Note: There is a fake ending presented as a happy ending midway through the story, so please be careful not to misunderstand.

◆Playtime
It takes about 5 hours to complete one full playthrough of all routes.
*This game is designed with replayability in mind, where understanding character conversations may require re-watching scenes after filling up the dictionary.
◆Playing without sound is not recommended (There are sound-based effects).
Players who want to make the characters say funny things or try different playful approaches are also welcome to enjoy the game freely.
| Platforms | Windows, macOS |
|---|---|
| Age ratings |
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| Controller required | No |
| Website | Official website |