We Love It's Guide to…
Black Beacon Hill
Follow the story of the [Phantoms] as forces beyond their control drag them back into a vendetta in the streets, the Ulstanian-Kostakovian war they left behind rages on in the distance, and an existential threat looms over all. A visual novel with a unique design minimalistic top-down shooter game.
Released:
Nov 16, 2023
•
Developer:
Kowloon Drop Bear
•
Publisher:
Kowloon Drop Bear
Bullet Hell
Visual Novel
Top-Down Shooter
Anime
Story Rich
PvE
2D Fighter
Female Protagonist
2D
Linear
Action
Hand-drawn
Stylized
Military
War
Futuristic
Singleplayer
Combat
Indie
The Developer Says...
Gameplay:
- Black Beacon Hill is a top-down bullet hell shooter with a unique and extremely minimalistic core mechanic: All player attacks, movements, and actions are pre-scripted automatically launched. Players only control the aim of these actions. Which means:
- There are zero buttons to press, and no controls besides mouse movement.
And it looks like this:
- Each stage contains it's own piece of original soundtrack. Composed by Chris Jay.
Story:

- [The high chamber] finds itself in a precarious position. Domestically, challengers against it's iron grip over Ulstania had begin to rear their heads from the senate and the civil police force. Beyond its borders, the long war it instigated against Kostakovia had become an unwinnable slugfest yielding only scortched earth at the cost of countless Ulstanian lives. Meanwhile, the sudden loss of communication with the front and whispers of a rogue cyberweapon herald a greater crisis on the horizon...
- Caught in the middle are the [Phantoms] - Hired operators of the high chamber. The few surviving veterans of the war with nowhere else to go. Making a living off doing the dirty work of their employers. Trying to ignore the open secret that, one way or another, this arrangement will not last...
- An originally written visual novel that plays out in between and within each stage.
Future Arcs:
- TBA
- Black Beacon Hill is a top-down bullet hell shooter with a unique and extremely minimalistic core mechanic: All player attacks, movements, and actions are pre-scripted automatically launched. Players only control the aim of these actions. Which means:
- There are zero buttons to press, and no controls besides mouse movement.
And it looks like this:
- Each stage contains it's own piece of original soundtrack. Composed by Chris Jay.
Story:

- [The high chamber] finds itself in a precarious position. Domestically, challengers against it's iron grip over Ulstania had begin to rear their heads from the senate and the civil police force. Beyond its borders, the long war it instigated against Kostakovia had become an unwinnable slugfest yielding only scortched earth at the cost of countless Ulstanian lives. Meanwhile, the sudden loss of communication with the front and whispers of a rogue cyberweapon herald a greater crisis on the horizon...
- Caught in the middle are the [Phantoms] - Hired operators of the high chamber. The few surviving veterans of the war with nowhere else to go. Making a living off doing the dirty work of their employers. Trying to ignore the open secret that, one way or another, this arrangement will not last...
- An originally written visual novel that plays out in between and within each stage.
Future Arcs:
- TBA
Back of the Box Details
Steam Deck
Unknown
DLC
None
DRM/EULA Notices
None
Achievements
None
Ratings
None
Metacritic
None
Content Notices
None
Controller Support
None
Reviews
98%
Overwhelmingly Positive
Based on 58 reviews
Individual reviews are not available yet.
