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Adult Tim rebuilds a childhood amusement park, unlocking fragmented memories that reveal his past through multiple perspectives.
Released 25 Mar 2025
Build Memory Rides
Unlock Past Memories
Choose Memory Order
"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly hope-filled story.
Developed by Pierre Corbinais, The Pixel Hunt, exaheva, Christophe Galati · Published by ARTE France






As an adult, Tim returns to Orco Park, a video game from his childhood. Building the park brings back fragmented memories and questions about how his past shaped him. The story addresses childhood sexual abuse and its effects.
Place rides and decorations in the park, clean up its grounds, and unlock memories attached to new attractions. You choose the order in which to explore them, gradually assembling a picture of Tim’s history.
In the memory scenes, dialogue choices shape conversations, and the perspective shifts among people in Tim’s life. Hand-drawn comic-style scenes contrast with the park’s pixel-art presentation; settings include options for text display and scrolling.
In the supplied reviews, recurring praise centers on the careful, empathetic writing and the emotional impact of the story’s difficult subject. Players also appreciate the artwork and the way the park and fragmented memories frame the narrative. Several reviewers value the detailed content warnings and ability to skip scenes. Some find the gameplay minimal, and a few describe the opening as slow or the memories as initially hard to piece together.
Like so many children, Tim was a victim of sexual abuse.
Twenty years later, while playing Orco Park, a videogame from his childhood, his memories will come rushing back along with a flood of questions : How could this have happened? Who knew? How has it shaped him? What does “normal” even mean?
Written by Pierre Corbinais (Haven, Road 96: Prologue, Bury Me, My Love), Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.
Wednesdays tells a fragmented story through multiple perspectives.
Build rides and embellishments in Orco Park to unlock Tim’s memories in the order you see fit.
Step into the shoes of Tim’s relatives and try to piece together the tangled memories of his past.
Unveil a moving and sincere story dealing with intrafamilial sexual abuse without any taboo but with a lot of heart.
Wednesdays blends two distinct yet complementary art styles. Tim’s memories come to life through the work of comic artist Exaheva (Mekka Nikki, Still Heroes) and draw inspiration from alternative comics and graphic novels. Orco Park is designed by pixel artist Nico Nowak (There Is No Game: Wrong Dimension), evoking the charm of 90s classic video games.
Part video game, part graphic novel, Wednesdays has been designed to be accessible to players of all kinds, and even non-players!
A wide range of settings ensure that the experience can be tailored to suit anyone’s needs.
Wednesdays doesn’t just aim to break the silence around child sexual abuse, it also provides a platform for several of its team members to have they voices heard, as artists, and as victims.
The game does not include any graphic representation of sexual abuse, and even if its topic might sound grim, Wednesdays is above all about trust, hope and healing.
Accessibility has been taken into account throughout the production of Wednesdays:
- Mouse, keyboard and joystick (joystick or D-pad) support;
- Adjustable text size (5 levels);
- Highly legible alternative font (Luciole);
- Manual or automatic text scrolling, with adjustable speed and preview;
- No precision or speed gameplay nor complex sequences.
More details on the accessibility of Wednesdays are available on ARTE's website.










| Platforms | Windows, macOS |
|---|---|
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Metacritic | 88/100 View on Metacritic |