We Love It's Guide to…
You drive in. When to fire, when to ram, when to pull back - no one makes that call for you. Bring down the last tank, and in the moment the engines fall quiet, the world unfolds again: the enemies fiercer now, and far less forgiving.
Developed by px172 · Published by Mojo-Structure






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Explore a 120×120-tile open battlefield of varied biomes, lifting the fog of war as you push outward.
Capture enemy bases and turn them into friendly outposts for repairs, purchases and respawns.
Build a playstyle of your own with weapon upgrades, Shotgun, Armor-Piercing, Mines, Boost ramming and the Map Strike.
Face five enemy vehicle types, base defense turrets, and Raid and Final Bosses with multi-phase attacks.
Play solo or in local two-player co-op, with the second player free to join mid-run.
Complete village elimination and escort quests, or take on the standalone Worm Den Challenge and Endless Worm Tide.
Advance into new worlds that raise base count, enemy strength and Boss health each time.
| Platforms | Windows |
|---|---|
| Achievements | 21 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| AI disclosure | This game is developed under the direction of an independent developer. Its core tank mechanics, combat system, UI design, and mission system were all implemented using Godot, with AI-assisted tools incorporated to improve development efficiency.AI tools are primarily used in asset creation, including background images, vehicle images, sound effects, and UI elements.The game’s core design philosophy, gameplay mechanics, and programming logic were all personally conceived and implemented by the developer. AI serves only as a supporting tool and is not the primary source of creation.With the assistance of AI tools, we are able to focus more closely on gameplay and overall quality, allowing our limited resources to be invested in the most important aspects of the player experience. |
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