We Love It's Guide to…
Drive varied cars in a racing sim where tire behavior, evolving track grip, weather, and vehicle setups shape each race.
Released 12 Nov 2015
Race Through Rain
Shape Track Grip
Tune AI Rivals
rFactor 2 is a realistic, easily extendable racing simulation that offers race customization, great graphics, outstanding multiplayer and the height of racing realism. It features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.
Developed by Studio 397 · Published by Studio 397









rFactor 2 is a circuit racing simulation where you drive a range of cars against AI opponents or other players, including in mixed-class races.
Configure vehicles and race sessions, choosing lap- or time-based formats and adjusting AI strength and aggression. Vehicle upgrades can change performance and appearance, and long endurance events support driver swaps in multiplayer.
Driving systems respond to tire wear and damage, while track grip changes as rubber builds up and weather shifts between wet and dry conditions. You can add community-made cars and tracks, and races can include day-night transitions.
Players who enjoy rFactor 2 often praise its tire and vehicle behavior, detailed force feedback, and the sense of reading grip while driving. AI races and community-made cars and tracks are also appreciated. Others find the setup and content experience frustrating, and opinions differ on how well the game works with their equipment or how active its multiplayer is.
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
Physics
Updated to use multi-core CPU technology
Advanced physics engine
Newly updated tyre model
Driving surface construction, even painted line thickness, affects grip levels
Engine boost and Turbo modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
Real-time day/night lighting transitions
Realistic wet/dry weather transitions
Dynamically laid rubber increases grip throughout racing session(s)
Rubber chunks (“marbles”) roll off tyres and can affect grip
Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
Dynamically drying racing line after rain
Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
Real-time day/night lighting transitions
Projected headlights for night time driving
Open VR support for multiple headsets
Look to apex and head motion tracking support
DX11 advanced graphics engine
Real-time day/night transitions
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance
Gameplay
New AI who will race for and defend positions
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
“Resume from Replay” allows you to resume a race from a saved replay
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive Swingman
Spectator mode
Multiplayer
Opponent car skins automatically transmitted
Completely new multiplayer engine
Dedicated server
Native voting system
Add AI to multiplayer games
Boot and ban player lists that can be passed around
Security checks to combat potential cheating
Open Architecture
Support for modder created car,track and plugin content
Fully adjustable Showroom, UI and HUD layouts
More Plugin Interfaces
Easy to use customizable multi-language support
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries
Cars and Tracks
Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on
Steam Workshop support for installing cars and tracks
For a current list of cars and tracks shipped with the simulation visit the Studio 397 website
| Platforms | Windows |
|---|---|
| Achievements | 25 |
| Age ratings |
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| Players | From 1 (maximum not specified) |
| Play modes |
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| Other modes |
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| Multiplayer | rFactor 2 supports single-player racing against AI and multiplayer racing against other players. Store features list Online PvP, LAN PvP, Online Co-op, and LAN Co-op. The official description states multiplayer supports driver swaps, dedicated servers, AI in multiplayer, voting, boot/ban lists, and automatic transmission of opponent car skins. Reviews indicate organized league racing, endurance events, and newer ranked online systems such as RaceControl or third-party LFM, but no player-count limit is stated in the provided material. |
| Multiplayer & mods | The game supports modded cars, tracks, liveries, and Workshop content, and multiplayer can require matching content to join servers. Reviews repeatedly mention mod/content mismatches, auto-download failures, and needing all required cars or DLC for some races. Dedicated server hosting is supported but described as complex. |
| Controller support | Xbox |
| Controller required | No |
| DRM / EULA |
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| Content notices |
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| Website | Official website |