Hard to be a God is a Sci-Fi RPG with adventure and espionage elements. Players gave Hard to Be a God a 83% positive score. Released August 24, 2015. Top tags include RPG, Medieval, and Sci-fi.
Hard to be a God is a Sci-Fi RPG with adventure and espionage elements.
Hard to be a God is a Sci-Fi RPG with adventure and espionage elements.
Developed by Burut CT · Published by Akella
Player Review Breakdown
Hard to Be a God has about 115 positive and 23 negative player reviews out of a total 138. We'll add a detailed breakdown here when there are more reviews.
83%
positive of 138 player reviews
55/100
Metacritic
Full Game Details
From the Devs
Hard to be a God is a role playing game with adventure and espionage elements. The main hero is a graduate of a medieval secret service high school where he took the course of combat and diplomatic training. He’s strong, sly and intelligent, he is the most powerful person living in Arkanar, but his well-known world still brings surprises to him. The highly developed Earth race governs the series of unexpected events in Arkanar. The main hero starts his new mission in co-operation with Earth forces. The agent gains access to incredibly advanced technologies. In his native underdeveloped world, he almost becomes a God. How will it end?
Features: • Attractive non-liner storyline. • Story by Russian Sci-Fi writers brothers Strugatsky. • Interface of medival and alternative future epochs in the game universe. • Original character development system. • Interactive game world. • Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc.). • Varied managing approach to mercenaries and volunteers of the hero’s party. • Sci-fi technologies instead of a traditional magic system. • Free movement through locations and random encounters using global map. • Environments created in different style and landscape types affecting the movement speed.