We Love It's Guide to…
At a city marketing job, build relationships with three women as choices balance romance against desire in a branching FMV story.
Released 04 Dec 2025
Meet the three women in everyday settings, then encounter their succubus counterparts in dream sequences that reveal private thoughts and secrets.
Balance affection and desire separately: choices that build a connection differ from those that indulge temptation, and the values can shape whose dream encounter you see.
Take part in an ASMR interaction with streamer Zhong Ran, with audio that reviewers describe as using distinct left and right channels.
This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.
Developed by URAYAHA · Published by URAYAHA, 趣块科技









You play Li Pu, a marketing executive at a modern company whose work brings him close to three women: an assistant, a streamer, and a business partner. After a dream involving three succubi, the same women appear in his everyday life, while their dream counterparts suggest hidden desires and sides of their personalities.
The story unfolds through filmed scenes and choices during work and personal encounters. Some decisions mainly adjust relationships, while others can affect which character's route you follow. Dream sequences add conversations that explore the women's secrets, alongside occasional QTEs and clue-search moments.
The game tracks affection and desire separately for each woman. Those values influence dream encounters and help determine how the story branches and ends. There are 12 endings, giving players reasons to revisit scenes and explore different combinations of choices.
Players who praise Soul Touch often point to its three distinct characters and the actresses' performances, along with its striking interface and film presentation. Many also enjoy the separate affection and desire values and the dream sequences as a way to explore the romance's themes; some call out the ASMR scenes in particular. Opinions on the story are mixed: some find its character-focused romance thoughtful, while others describe the plot as uneven or underexplained. Several reviews also mention that exploring routes and endings can be cumbersome, and some report technical or presentation issues.
A long time ago, I came across a comic filled with inside jokes from the game design industry. It depicted a scenario where the player was given two choices—A and B, each representing a different door. Yet, no matter which one you picked, both led to the exact same path.
Later, I often heard people say that games should better reflect the realities of life—if you choose one person, you might never get the chance to meet another.
I suppose both situations exist in their own right. From this perspective, games and life do share some common ground.
That’s why, in this game, most choices are like the ones in that comic—different paths leading to the same outcome. But some decisions are truly black and white. If one character enters your story, another may leave. If you listen to her patiently, she’ll gradually reveal her true self. If you break the rules or act in unexpected ways, it may lead to surprising results—for better or worse. And if you only chase what you want without regard for anything else, the story will quickly come to an end.
At its core, this game explores the dual nature of love: affection and desire. This is reflected in the endings. If you blindly follow desire, you’ll end up in its hell—where the three female characters transform into succubi, embodiments of lust, overwhelming you all at once. But if you experience romance with one of them, there is no “have it all” option. When the story concludes, you may end up with one girl, and your journey together becomes a lasting memory for both of you.
Each person is like an iceberg, or like a mermaid—what’s above the water and what lies beneath can be two entirely different forms. I’d like to borrow a line a friend once told me: “This game is just a little reflection on love—nothing more.”
Xu Zhaozhao – Pure, adorable, and radiating sweet energy—
Yet her heart seems to hide a secret tied to you...
Zhong Ran – Graceful, wise, and impeccably poised—
Yu Zhi – Independent, decisive, and fiercely alluring—
Now, it’s your choices that will shape this love story—but wait, this shouldn’t be a fantasy game.
Why This Game Was Made
The first draft was called "too technical and unromantic" by a friend. After several rewrites, I decided to leave this message instead:
Like water needing a source, we were inspired by similar games and wanted to create a story that would linger in players' hearts.
So perhaps the real question is:
What makes our game different?
From day one until the final build, we held one principle: create a romance experience that feels authentic.
In real life, everyone—including ourselves—wears a mask. When you first meet someone, they may seem perfect. But over time, layers fall away like an onion, revealing their true self. Often, that person ends up seeming less "perfect" than before.
What do you do then? Hold their hand anyway? Walk away? Stay quietly by their side?
Love offers countless choices—but there’s no one right answer. That’s why in this game, there are only different kinds of love, no wrong kinds of love.
During development, we realized something: to feel real, the pacing had to slow down. It asks for patience—to observe, to understand. In a world where everything moves faster, including relationships, that’s a risky choice. A playtester warned us: “This isn’t a mindless feel-good game. It might struggle in the market.” He wasn’t wrong. But we stuck to our vision—maybe it’s just our old-school, single-hearted stubbornness.
Lastly, we also wanted to see how well we could portray one of humanity’s most beautiful emotions: love. It may sound ambitious, but to us, it was a precious opportunity. Like love and friendship themselves—once you’ve lived through them, they leave a mark.
We tried our best to depict the emotions and characters we never fully understood in our younger years. But limited by experience and skill, some parts still fell short. If you’ve played the game, we’d love to hear your thoughts and learn together.
I’ve written more than I intended. Let me end with a line that resonates with me—even if others find it puzzling:
“It was the season of light, it was the season of darkness. We had everything before us, we had nothing before us.”
Let’s press on, together.
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Developer’s Description:
The game contains suggestive scenes, including swimsuit parties and water gun fights, as well as depictions of alcohol use and mild non-consensual interactions. These elements may not be suitable for all ages or workplaces.
| Platforms | Windows |
|---|---|
| Steam Deck | Playable |
| Achievements | 53 |
| Age ratings |
|
| Controller required | No |