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As a young Donbas volunteer in Mariupol, Artyom explores war-damaged streets and confronts his doubts in a first-person story.
Released 19 May 2026
Deliver Relief Supplies
Explore Damaged Mariupol
Listen to Field Radios
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
Developed by Nikita Igorevich Studio · Published by Smysl Media





Set in March 2022, the story follows Artyom, an 18-year-old from Donbas whose father has been sent to the front. Artyom leaves his studies to volunteer in Mariupol, helping people without taking up a weapon.
Move through damaged streets, buildings, and apartments as Artyom carries out volunteer work and encounters traces of everyday life. Radio conversations, character dialogue, and the sounds around him tell parts of the story as you explore.
The linear first-person narrative shifts between the city and sequences built around Artyom’s inner doubts. A choice near the end can affect the outcome; the story draws on real events but uses composite details.
Many supplied reviews describe the game as a brief, emotionally affecting narrative, often highlighting its tense atmosphere, environmental sound, radio chatter, dialogue, and voice performances. Players also value its focus on a volunteer’s perspective and the questions it raises about personal choices. Some reviewers found the interaction limited, the experience too short, or parts of the dialogue overextended; others disagreed about the game’s political framing.
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.
Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.
Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.
The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.
In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.
— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.
— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.
— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.
| Platforms | Windows |
|---|---|
| Achievements | 9 |
| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| AI disclosure | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. |
| AI disclosure categories |
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| Website | Official website |
Games similar to 93, Kuindzhi