We Love It's Guide to…
Feed a growing black hole, manage its pressure to avoid collapse, and upgrade your systems to chase the biggest mass.
Released 23 Jun 2026
Feed the Black Hole
Prevent a Collapse
Automate Matter Feeding
How To Grow a Black Hole is about... well... how to grow a black hole. Manage your black hole, feed it to gain mass, and prevent catastrophic collapses. Compete globally or against your friends to achieve the biggest black hole. Maybe you'll be #1.
Developed by Desolation Digital · Published by Desolation Digital








You manage a black hole that grows as it consumes matter. The goal is to increase its mass while keeping its surrounding system stable enough to avoid a collapse.
Feed it by activating matter sources, then use resources from its growth to improve those sources and the black hole itself. The challenge is balancing incoming matter and pressure; feeding too aggressively can end a run.
Research unlocks further systems and automation, while collapsing a black hole grants Curvature for persistent upgrades across runs. You can also compare your black hole’s size and mass with other players on leaderboards.
Players who enjoy the game often praise the distinctive balancing act of feeding a black hole without destabilizing it, along with its relaxed idle pace and space visuals. Some find that tuning the system gives them a satisfying strategic goal, while others say the loop becomes repetitive. A recurring criticism is that upgrade effects and system interactions can be hard to understand; some reviews also report performance problems.

How To Grow a Black Hole is a chill incremental game about feeding, upgrading, researching, and barely controlling the most dangerous cosmic object imaginable.
Start small, feed your black hole, increase its mass, unlock new ways to grow, and push the numbers higher and higher until everything starts getting completely unreasonable. Just make sure things do not spiral too far out of control, because catastrophic collapses are very much part of the experience.
It is not a hardcore astrophysics simulator. It is a weird, satisfying, slightly stupid game about turning a tiny gravitational problem into an enormous one on purpose.
A little absurd. A little terrifying. Oddly hard to stop playing.
Feed your black hole and watch its mass climb.
Unlock upgrades that let you feed it faster, grow it larger, and push the numbers into ridiculous territory.
Research new systems to automate growth, improve efficiency, and keep the chaos moving.
Prevent catastrophic collapses when your black hole becomes a little too unstable.
Compare your black hole’s size and mass to real-world objects, which starts out interesting and gets unsettling fast.
Unlock bite-sized black hole facts, including why even a tiny one would be an unbelievable health hazard.
Compete globally or against friends to see who can grow the biggest black hole.
Hi, I’m Noah. I made this game in my free time because black holes are genuinely insane, and the idea of raising one like the world’s worst cosmic pet sounded too fun not to make.
I love games with giant numbers, satisfying progression, and simple ideas that slowly get out of hand. This started as one of those ideas that would not leave my brain alone, so I turned it into a real game.
I’m also hoping this project helps support the bigger and more ambitious games I want to make in the future. So by playing it, you are not just feeding a black hole. You are also helping me keep making games.
If you like incremental games, upgrades, research trees, leaderboards, cosmic horror treated a little too casually, and numbers that eventually stop feeling reasonable, this is probably for you.
If you are looking for strict realism and perfectly accurate astrophysics, this probably is not that. It is inspired by real black hole concepts, but mostly it is about making a cosmic problem worse because it feels good to watch the number go up.
How To Grow a Black Hole is a chill incremental game about feeding a black hole, keeping it stable, and trying to grow it bigger than everyone else’s. It is simple, strange, satisfying, and built around one important question:
How big can you make it before everything goes wrong?
| Platforms | Windows |
|---|---|
| Achievements | 18 |
| Age ratings |
|
| Controller required | No |
| Demo | View demo on Steam |
| Website | Official website |
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