We Love It's Guide to…
Adunata is a virtual tabletop that combines the beauty of 3D immersion with the effortless speed of 2D tools thanks to intuitive 2.5D tools like Fog of War, flexible dice roll editor, dynamic conditions and more.
Released 09 Oct 2026
Adunata is a virtual tabletop that combines the beauty of 3D immersion with the effortless speed of 2D tools thanks to intuitive 2.5D tools like Fog of War, flexible dice roll editor, dynamic conditions and more. Lead your party through seamless adventures across PC, iOS and soon tablet, and mobile.
Developed by Maurizio Nitti · Published by Maurizio Nitti





Adunata has about 1 positive and 0 negative player review out of a total 1. We'll add a detailed breakdown here when there are more reviews.
Experience the perfect middle ground between high-fidelity 3D immersion and the fast workflow of traditional 2D tools. No matter which system you are running, this VTT is built to stay out of your way so you can focus on the story and the fight.
Adunata uses a hybrid Fog of War system that lets you "paint" directly onto your 2D map to reveal 3D elements. Uncover terrain and lurking enemies with a single stroke—giving you the tactical depth of 3D with the effortless control of a drawing tool.
Customize dice rolls for every miniature to create "One-Click" presets tailored to any game system. Whether it’s a 1d20 + modifiers or a complex pool of custom dice, you can roll instantly and keep the action moving.
Bring back the feeling of gathering around a physical table. Use immersive VFX to track status conditions, precise measurement tools for tactical movement, and interactive objects that breathe life into your maps. It’s the tabletop experience you love, enhanced by the digital tools you need.
| Platforms | Windows, macOS |
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| Age ratings |
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| Controller required | No |
| DLC / extras | 1 listed on Steam |
| AI disclosure | As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance. |
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