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Mini Gladiators is a satisfying physics-driven gladiator roguelite with survivors-like combat, where every build reshapes how weapons, enemies, and collisions interact.
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Mini Gladiators is a satisfying physics-driven gladiator roguelite with survivors-like combat, where every build reshapes how weapons, enemies, and collisions interact. Every impact is physically simulated, turning force, mass, and speed into damage, knockback, and satisfying physics chaos.
Developed by by Accident Studios · Published by by Accident Studios
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Mini Gladiators is a single-player, physics-driven gladiator roguelite with survivors-like combat, movement-only controls, and deeply reactive arena chaos. Move through the battlefield, let your gladiator attack automatically, and shape each run with weapons and upgrades that change how enemies collide, fly, and crash into each other.
Every run is a build puzzle disguised as chaos: pick your next combat group, take on physics-based challenges, earn gold, and push your gladiator one fight closer to glory.
Physics-driven impacts. Every impact is simulated, with damage and knockback driven by force, mass, and speed.
Movement-only controls. You move, your gladiator attacks automatically. Focus on the arena, your build, and the chain reactions unfolding around you.
Every run is a build puzzle disguised as chaos. Experiment with weapons and upgrades that reshape how enemies collide, scatter, and crash through the arena.
Choose your next fight. Face different combat groups and challenges on your path to glory. Each choice tests your build in a different way.
Complete physics-based challenges. Earn gold by completing special arena objectives built around impacts, collisions, and chain reactions.
Short runs, lasting progression. Designed for quick sessions, with compact fights, satisfying clears, and long-term upgrades that keep your gladiator growing between runs.
| Platforms | Windows, macOS, Linux |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| AI disclosure | Generative AI tools were used as part of the development workflow for coding assistance, debugging, brainstorming, and visual asset iteration. Some store or marketing visuals may include AI-assisted editing or generation based on original game screenshots or developer-created source material. No live generative AI is used in the game, and all final published materials are reviewed, edited, and finalized by the developer. |
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