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Build a the most game breaking party you can in this dark-fantasy roguelike autobattler.
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Grave Profits is a dark-fantasy roguelike autobattler dungeon crawler designed for Single Player and CO-OP play. It will beg for the ONE MORE RUN with its 20 minute per-dungeon run times as you unlock new game changing relics, units, abilities.
In a world where the gods are dying, the natural order seeks their replacement. The pull of fate has left abandoned cities in its wake as most everyone moves cluelessly towards the far south, the lands of the dead. You yourself have tell yourself you have your own motivations for going south, but deep down you can feel is is the same pull of the world that has you in its grasp...
Explore dungeons, recruit units, equip powerful items and relics. Place your units and items to trigger powerful new synergies and combos. Survive and rebuild your formations with fresh meat at Camp and you might just make it to godhood.

Every Hero approaches the journey differently, with unique abilities, starting conditions and mechanics that can transform how you build your party, change the rules completely, or even introduce completely new Alliances Units into the game.
Heroes gain experience across expeditions, unlocking new abilities and powerful Relics. These are not simple stat bonuses, relics can alter recruitment, change how cards interact, rewrite the rules of the game and even eat opponents units, yum... once unlocked, relics can be used by not only yourself but other heroes for a staggering amount of strange and weird combinations.

Merge 3 cards of a low tier to level up units to a higher tier, and merge higher tier units and items to even HIGHER tiers. Strengthen your recruits throughout the run, mutate and graft abilities between Units and turn ordinary adventurers into creations that should not exist.
Build armored walls with Holy units, who sell faith for coin, and spread Fire and Poison with Eldritch Knights and Alchemists, Eat your priests with the Gargantuan Cyclops. Or create some completely unreasonable abomination between battles and hurl it at the enemy.

Your journey is filled with characters who have their own motives, problems and unfinished business.
Allies may join your Camp with unusual abilities, personal objectives and stories that continue across the dungeons. Some will reward you for helping them. Others may leave if you fail to meet their demands.
Intruders are less polite, these dungeon creatures are rarely friendly and make their way into camp while you are out fighting.
They can infest your Reserves, consume recruits, steal your Gold, multiply between battles or abduct members of your company. Getting rid of them will be costly, but if you upgrade your camp with a cooking pot, who knows what dishes you could make of them. Leech Soup goes down well this time of year...
Your Steam friends victories and failures can reach into your own expeditions, even when you are not playing together.
Discover Abandoned Camps after a friend’s expedition was defeated in the same dungeon, and recruit those left behind.
Rescue imprisoned Units belonging to your friends. Clear the dungeon and the Unit can return home to your friend during a future run.
Face echoes of rival formations built by your friends and steal their Hero Abilities if you defeat them.
Leave your own traces behind for other players to discover after your expedition ends.
Random recruits, dangerous encounters, Tarot cards, Allies, Intruders and constantly changing dungeon laws force you to adapt throughout every run.
Capture enemies and turn them against their former masters. Discover strange Relics. Accept bargains that permanently reshape your company. Build around what you find to make your way out.
But be careful, the dark is never safe, so bring a torch to burn it away.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| AI disclosure | Autoregressive Gen Assist & Debugging |
| AI disclosure categories |
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