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⚓ Start with one ship, plunder the seven seas!
Released 14 Sep 2026
⚓ Start with one ship, plunder the seven seas! Corsair Fleet: Tides of Plunder blends idle progression, crew deck-building and roguelike naval combat in a cozy pixel-art pirate RPG. Send your ships on voyages — your fleet keeps sailing and loot keeps piling up even while you're away.
Developed by Velron Games · Published by Velron Games









Corsair Fleet: Tides of Plunder has about 1 positive and 1 negative player review out of a total 2. We'll add a detailed breakdown here when there are more reviews.
Corsair Fleet: Tides of Plunder is a cozy pixel-art idle RPG where you start with a single ship and build an entire pirate empire. Pick your captain, set sail on a humble sloop — your legend begins today.
Grow your fleet from a sloop to a massive war galleon. Load your cannons in turn-based naval battles against pirates, the Royal Navy, ghost ships and monstrous krakens. Five hard-hitting bosses across five seas await.
Send your ships on short, medium or long voyages and get on with your day. No need to stay at your screen — your fleet is at sea and the loot keeps piling up. Come back and collect your treasure; offline progress never stops.
Gunners, helmsmen, healers... Every crew member is a card, every card is a strategy. Chain synergies, stack bonuses, and turn your fleet into a machine of plunder. Light deck-building, endless combinations.
Fight, flee, or risk it all for treasure. Branching encounters at sea make every run different — your choices carry a price, and a payoff. Roguelike depth makes every voyage unique.
Spend your plunder in the port town's shops, strengthen your ship and gear. Then reset it all for permanent prestige bonuses and come back stronger. The top of the global leaderboards is calling.
| Platforms | Windows |
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| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| AI disclosure | The developer used generative AI tools during development to help create some art assets (such as character portraits, sprites, and background art) and marketing materials (store capsules and trailers), and to assist with text localization. All AI-assisted content was reviewed and edited by the developer. The game itself does not generate any content in real time and does not connect to AI services during gameplay. |
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