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Dig into fully destructible spherical planets and carve real caves from crust to molten core.
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Dig into fully destructible spherical planets and carve real caves from crust to molten core. Mine rare minerals, refine ore, and upgrade your suit and ship. Travel between worlds and fight pirates in open space. How deep can you go before your oxygen runs out?
Developed by Great Attractor Games · Published by Great Attractor Games
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Every planet is a real sphere. Gravity pulls toward the core, so you can walk the whole way around it, then dig straight down through it. And digging is real: no scripted holes, just true mesh deformation. Every cave and tunnel you carve stays exactly where you left it.
Break through rock into iron, then richer ore the deeper you go.
Hunt rare signature minerals hidden deep in every world.
Planets are finite. The closer to the core, the greater the danger and the reward.
Oxygen drains while you are outside the ship. Go too deep and you won't make it back.
Core heat wears down your suit near the molten center.
The best minerals are always one step past safe.
Smelt raw ore into credits at your ship's refinery.
Upgrade your laser, oxygen, heat shield, and refinery at the Fabricator.
The best upgrades need rare minerals, so travel is part of the plan.
Pilot your ship in full 6DOF flight, land on distant worlds, or warp across the system.
Your ship is a walkable base with live windows onto space.
Each planet is its own biome, with different gravity, atmosphere, and minerals.
Pirate fighters warp in and hunt you in open space.
Fire down your ship's nose, drop their shields, and blast them into mineable wreckage.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, the game logo and store capsule images(edited with AI). All core gameplay systems are built by hand. AI is used only as a support tool for visual assets and coding, and all generated content is reviewed and edited before use. |
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