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A short, cozy mushroom experience in five small maps.
Released 10 Oct 2026
A short, cozy mushroom experience in five small maps. Relax by a forest lake, change the weather around a spotted mushroom, hunt for a hidden mushroom, stay for a cosmic beat drop, then explore a misty jungle in third person. Deeply spiritual? Probably not. Mushrooms? Absolutely.
Developed by karina refael · Published by karina refael








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Mushroom Simulator is a short, cozy atmospheric experience built around five small mushroom-themed maps.
Each map is its own little moment rather than one continuous open world. Maps 1, 2 and 4 are fixed-camera scenes built around atmosphere, music and one simple interaction; Maps 3 and 5 let you walk around in third person. Finishing a map unlocks the next one, and a message tells you when it has.
A fixed-camera scene by a quiet forest lake. There is nothing to press — just sit back while a 90-second countdown runs and day slowly turns to night. When the timer ends, Map 2 unlocks.
Circle a big spotted mushroom and switch the sky between sunny, rain and storm. Picking your first weather unlocks Map 3.
Take control in third person and search the forest for a hidden mushroom. If you get lost, a purple arrow hint shows you the way.
A fixed-camera music scene with a floating mushroom and drifting cows. Stay about a minute for the beat drop to unlock the final map.
Explore a misty jungle in third person around a giant mushroom. Super-jump with F and switch between day and night with the 2 and 3 keys.
Mushroom Simulator is intentionally simple and relaxing. There are no enemies, complicated combat systems, or high-pressure objectives — just mushrooms, atmospheric environments, small interactions, music, and a little weirdness.
| Platforms | Windows |
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| Age ratings |
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| Controller required | No |
| AI disclosure | Some visual assets and references in the game were created or assisted with generative AI tools, then manually reviewed, edited, and implemented by the developer. The game does not use generative AI during gameplay and does not generate dynamic AI content for players. |
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