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A cozy arcade idle game about one small astronaut alone in a forgotten corner of the cosmos.
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A cozy arcade idle game about one small astronaut alone in a forgotten corner of the cosmos. Slingshot around planets to gather stardust and spend it to keep your machines humming while you're away. Every idle hour is earned. Navigate an asteroid belt, slice feral space worms and find your way home.
Developed by Potoo Studio · Published by Potoo Studio
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Orbisphere is a cozy idle-arcade game about a small astronaut, named Orbi, with a big job: collect stardust to wake a sleeping station and find your way home.
Drift through space, using your jetpack to speed up. Orbi can't change directions with his jetpack. Instead, utilise the gravitational pull of planets to change directions and slingshot your way through space. Collect stardust as you go and return to your station to upgrade your equipment.
Stardust feeds machine. Machines feed upgrades. Use the lab, 3D printer, solar wings and drone dock. Then let your OrbiBot collect stardust while you're afk.
Upgrades let Orbi reach further into space in hopes of finding his way home.
Stardust is plentiful in the asteroid belt, but so are the hazards. What you gather only counts once you carry it home.
Past the hazardous asteroid belt there is a light that shouldn't be there. Follow it and you might find something worth planting.
Hands-on arcade sling-shotting with real momentum
A deepening idle economy that runs while you're away
Machines, gardens and upgrade trees to wake one by one
A quiet, lonely corner of space to make your own
Mini-games to boost your economy
Full controller support
No internet required, no accounts, no in-app purchases
| Platforms | Windows |
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| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | I built Orbisphere as a solo developer using AI tools under human direction. The soundtrack was created with generative AI music tools, with each track directed, selected, and edited by me. In-game vector artwork was authored with AI assistance from my terrible MS Paint references and designs. All game design, writing, systems, and balance are my own work. |
| AI disclosure categories |
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| Website | Official website |