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A colony sim on one small starship.
Released 05 Sep 2026
A colony sim on one small starship. Lay every floor tile, wire the reactor, grow the food, and keep a crew of misfits breathing while pirates cut holes in the hull. Jump sector to sector, strip asteroids, and fight ship systems instead of health bars. A dreadnought waits at sector 10.
Developed by OC Studios · Published by OC Studios







Wayfarer Protocol has about 2 positive and 0 negative player reviews out of a total 2. We'll add a detailed breakdown here when there are more reviews.
Wayfarer Protocol is a colony sim on a single starship. You get a cramped hull, a reactor that barely keeps up, and a crew who will suffocate if you look away too long. Everything past that, you build.
Floor and hull go down one tile at a time. Reactors, oxygen recyclers, hydroponics, bunks. Turrets and thrusters bolt onto the outside. Every system pulls power and throws off heat, and a reactor that falls behind will brown out exactly the half of the ship you needed running.
Your crew get hungry, tired and scared, and each of them carries traits that cut both ways. The hard worker is fifteen percent quicker at everything. The coward fights at less than half strength and would rather hide. The voidborn sleeps less and eats more. Morale sinks when the ship falls apart around them.
When something goes wrong, somebody drops what they are doing and deals with it. Fires. Hull breaches. If the breach is on the outside, they put on a suit and go out on a tether to patch it.
Every sector deals a new hand. An asteroid field worth stripping, a trader worth hailing, a distress call that might be a trap. Pirates who will cut through the hull to get at the cargo, and who send people across to take the ship room by room. Boarders die in vacuum, so an airlock is a weapon, as long as your own crew are somewhere else.
Drop the shields, then pick apart the engines, the guns, the life support. Missiles go around shields entirely. A railgun charges for a few seconds and then guts one component in a single strike.
A dreadnought guards sector 10, and it does not take bribes. Killing it is the first thing that counts as winning. It is also not the end. Another one waits at 20, and at 30, each drawn from heavier stock than the last.
Lose the whole crew and it ends there instead.
| Platforms | Windows |
|---|---|
| Achievements | 20 |
| Age ratings |
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| Controller required | No |
| AI disclosure | During development we used generative AI in a few places. A large language model helped write some of the game's text (in-game descriptions, events, and store copy). The music and many of the sound effects were created with Adobe Firefly, while some other sounds are generated in real time by the game's own code. The app icon was also created with Adobe Firefly. The in-game graphics are drawn procedurally by the game's code and are not AI-generated. Nothing is generated by AI while you play: every AI-assisted asset is created during development and shipped as a fixed file. The generative AI tools used (Adobe Firefly) grant commercial usage rights. |
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