We Love It's Guide to…
A fast, brutal katana action-roguelike.
Released 12 Aug 2026
A fast, brutal katana action-roguelike. Chain combos, dive-cancel through 23 nightmare foes across 12 descending chapters. Curses, loot, and endless mode reshape every run. One blade. No retreat.
Developed by ArcadeDeck · Published by ArcadeDeck









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The signal breaks. No commands left — only the hum of something older. Your blade answers first.
SHADOW RUNNER is a fast, unforgiving action-roguelike about one runner, one katana, and a descent that doesn't let you back out.
A combat system built for expression, not button-mashing:
Three-phase combos that flow into aerial dives and ground plunges
Dive-cancel and dash to rewrite your spacing mid-fight
Sub-weapons — drone, grenade, knife, disc, tether, skull — swap to fit the run
Hit-pause and slow-mo that make every clean kill land
Curses — opt into penalties for stacked rewards; reshape the rules of a run
Loot & gear with affixes, set bonuses, and game-changing uniques
Upgrades & shrines drafted between waves
Challenge arenas behind sealed doors for the greedy
12 chapters from the Corridor to the First Dark
23 enemy types and 4 bosses — the Voidlord, the Sovereign, the Forge, the Eye
Endless mode — how deep can you go?
Neon-soaked pixel carnage, hand-tuned game feel, and a fully procedural audio engine. One blade. No retreat.

| Platforms | Windows, Linux |
|---|---|
| Achievements | 3 |
| Age ratings |
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| Controller required | No |
| AI disclosure | Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for:• Store assets — capsule, header, and marketing images.• In-game illustrations — chapter cutscene art and non-interactive background/scene imagery.• Achievement icons.All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI.The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service.The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license. |
| AI disclosure categories |
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| Website | Official website |
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