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A first-person psychological horror game with a VHS atmosphere and an Eastern European setting.
Coming soon: 19 Jan 2027
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BREACHED: Follow Me is a first-person psychological horror game that takes you into the dark atmosphere of Eastern Europe, where ordinary places hide terrifying stories.
After meeting an online friend, you set out toward events that slowly spiral out of control. What began as a simple adventure turns into a dangerous investigation, where every discovery brings you closer to the truth.
Immerse yourself in a world inspired by the VHS era. Distorted visuals, film grain, old recordings, and the atmosphere of forgotten tapes create the feeling of watching archived footage from the past.
The game captures the atmosphere of Eastern European locations, where familiar apartments, old buildings, and abandoned places become sources of anxiety. Realistic everyday details, ordinary objects, and gloomy surroundings create the feeling that this story could have happened right next to you.
Features:
VHS Atmosphere
Old camera effects, analog noise, and the style of past video recordings create a unique sense of realism.
Eastern European Setting
Familiar interiors, architecture, and everyday details convey an atmosphere of loneliness, mystery, and hidden danger.
Psychological Horror
Fear is created not only through sudden moments, but through tension, uncertainty, and the constant feeling that something is wrong.
Exploration of Mysterious Places
Search for clues, interact with the environment, and slowly uncover a hidden story.
Secrets Waiting to Be Revealed
Not everything is what it seems. Discover the truth hidden behind strange events.
Are you ready to follow the signal?
Sometimes the scariest things are not found in distant places. They are much closer.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | Generative AI tools were used during development to assist with certain production tasks, including localization and the creation of placeholder/reference materials. No AI-generated content is created during gameplay, and the game does not connect to or use any AI services while running. |
| AI disclosure categories |
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