We Love It's Guide to…
A pixel-art idle RPG docked to the edge of your screen.
Coming soon
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12-rarity loot and Armor Temper
From Crude to Mythic: 12 rarities with their own frames, affixes, mechanic powers, armor materials (Plate, Leather, Cloth) and enchantment gems. And from Unique upward every armor piece truly PROTECTS less damage taken, a barrier at the start of every fight, attack speed, movement, fortune. When a rare piece drops, you feel it in the bar.
4 classes, 8 weapons and you actually wield them
Warrior, Explorer, Arcane and Assassin, two weapons each: switching weapons switches your class, your skills and your model. Every weapon has its own design from Unique to Mythic and shows on your hero, in the bar and in your portrait.

A 10,000-floor tower, revealed block by block
50 zones with their own enemies, backdrops, map scrolls and bosses, in 10 blocks of 1,000 floors that are revealed by crowning the previous summit. A "???" on the map always reminds you there is more.
Paragon Constellation and Upgrade Tree
17 node boards connected through their gates on a navigable canvas, with legendary nodes and synergies and only enough points for part of it: choose your build. Gold buys upgrades with no cap in the tree, and every 100 levels the block pays for your journey: new boards, skill ranks, gems and the block's title.

Deep forge
Synthesis, band transfusion, Mythic Awakening, star glyphs and corrupted floors for high risk farming. The forge turns duplicate loot into power.
Made to keep you company
Four bar sizes (from 100 px wide), always-on-top or not, toast notifications, an original soundtrack and a pixel art look drawn pixel by pixel. Interface in English and Spanish.
The full game will include
10,000 floors across 10 blocks and 50 zones, each with its own enemies, backdrop and map scroll.
150 enemies and 200 key-gated bosses (one every 50 floors), with boss affixes and corrupted floors.
4 classes and 8 weapons (plus shield, quiver, ammo and grimoire); 32 skills with their ultimates.
12 rarities, 14 gear slots, 3 armor materials, enchantment gems and Armor Temper.
A 17-board Paragon Constellation (1,000+ nodes), star glyphs and an uncapped Upgrade Tree.
Forge: synthesis, band transfusion and Mythic Awakening.
Up to 12h of progress while closed, 4 bar sizes, an original 3-track soundtrack, English and Spanish.
And more to come.
| Platforms | Windows |
|---|---|
| Age ratings |
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| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 3 listed on Steam |
| AI disclosure | AFKTower contains AI-assisted content that was generated during development; no AI runs inside the game.Art: most of the pixel art hero, enemy and boss sprites and their animations, weapon and armor art, skins, combat backgrounds, map scrolls, UI panels, rarity frames and icons was generated with PixelLab (pixellab.ai) from prompts and references, then handn selected, edited, recolored and assembled by the developer. The AFKTower logo was drawn without AI.Music: the three soundtrack tracks were composed by the developer with Suno (paid plan with commercial license). Sound effects are synthesized procedurally by the game's own code, not by AI.Text: the game and store texts were written in Spanish by the developer; the English localization and copy editing were done with the help of an AI language model (Claude, by Anthropic) and reviewed by humans.Store screenshots are unedited captures of the game. Nothing is generated at runtime: the game contains no AI systems. |
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