We Love It's Guide to…
Lose and you die. Keep winning, and one day you might be free. A roguelite about living as a gladiator slave. Every technique has its own action input — combine four fighting styles, skill trees, and gear to carve your way through a run.
Developed by buno15 · Published by buno15









Invictvs has about 2 positive and 0 negative player reviews out of a total 2. We'll add a detailed breakdown here when there are more reviews.
Centuries before the common era, you are a nameless gladiator slave.
You have no freedom. You have no road to choose.
Only one thing is left: keep winning in the arena, and your master may one day set you free.
How will you spend the eight days before the spectacle?
Each day, choose one action from a branching map.
Train to sharpen your body, buy gear from a merchant, or burn through your luck at the gambling table.
Whatever you gain, you always pay for it.
Combat is real-time. Every attack technique has its own action input, and your precision
becomes the power behind the blade. Keep stamina, focus, bleed, and EP in motion,
and take control of the exchange.
Murmillo — All-rounder: a guard that never breaks.
Retiarius — Critical: put everything into a single strike.
Dimachaerus — Flurry: bury them under sheer volume.
Thraex — Bleed: stack wounds and wear them down.
The class tree resets each run, so where you grow is entirely up to you.
Gear rolls with random traits, and the Oath you draw at the start of a run
grants powerful benefits that reshape the way you fight.
1-2 hour runs. Lose, and it's over
Real-time gladiatorial combat with a distinct action for every technique
Build variety across 4 styles, class trees, gear, and oaths
A branching map and a wide range of events
Distinct bosses, and a story that follows one gladiator
| Platforms | Windows |
|---|---|
| Achievements | 5 |
| Age ratings |
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| Controller required | No |
| AI disclosure | Some of this game's artwork (character portraits, backgrounds, cutscenes, icons) and somesound effects and music were created with generative AI tools and then hand-edited by thedeveloper. AI coding assistants were also used during development, with all output reviewedand tested. All AI-generated content is pre-generated and reviewed before release — the gameruns no generative AI during play and sends no player data to AI services. All in-game text,dialogue, and story were written by a human. |
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