Start with a worn-out workshop and grow through eight increasingly advanced factories. Produce, ship, reinvest and automate with robots in an active incremental management campaign that progresses only while you play. Players gave From Zero: Idle Factory a 0% positive score. Top tags include Incremental, Simulation, Casual, Automation, Management, Resource Management, Economy, Capitalism, Robots, and 2D.
Start with a worn-out workshop and grow through eight increasingly advanced factories.
Start with a worn-out workshop and grow through eight increasingly advanced factories. Produce, ship, reinvest and automate with robots in an active incremental management campaign that progresses only while you play.
Developed by Cartoon Rocket Games · Published by Cartoon Rocket Games
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Full Game Details
From the Devs
From Zero: Idle Factory is an active incremental factory-management game about turning a worn-out workshop into eight increasingly advanced factories.
Start each production line by hand. Store products, ship them for profit and reinvest every payment. As the factory grows, robots take over repetitive work and your attention shifts from clicking machines to making smarter production decisions.
ALT: At a busy factory, the player ships stocked products; the payout appears while production continues.
Build from the floor up
Grow through eight factories and 24 products. Each stage brings its own objectives, events and technologies.
Choose where to invest. Improve machine speed and quality, expand warehouse capacity, manage electricity and water, and complete timed training and development projects.
Shape the factory floor. Add machines and place support equipment where it benefits production most.
Complete factory-specific tasks and solve temporary problems. Earn varied rewards, read every event's effect clearly and repair it at a cost that stays fixed once the event begins.
Turn routine work into automation
Install robots, assign them to the machines that need them most and decide which lines still deserve manual attention. Keep expanding until a once hand-operated workshop becomes a coordinated automated factory.
ALT: The player assigns an available robot to a selected machine; the robot counter and gear indicator update as automation starts.
Trade up or master the climb
When a factory is ready, trade it for a more advanced facility. Or accept an optional Prestige offer to restart the climb while preserving discovered systems and technology limits; higher Prestige also shortens future timed projects.
ALT: Three increasingly advanced factory floors appear in sequence, each denser with machines and active product popups.
This is a finite, single-player campaign designed for active play. The factory pauses when the game is closed: there is no offline production or hidden idle income. Save your progress, return when you want and keep building toward the final factory.
Back of the Box
Platforms
Windows
Age ratings
ClassInd (Brazil) L
IGRS (Indonesia) 3
Steam (Germany) 0
Controller required
No
DLC / extras
1 listed on Steam
AI disclosure
Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, marketing artwork, localization drafts, and development code. All player-facing AI-assisted content was generated before release, selected, reviewed, edited where needed, tested, and integrated by the developer. The game does not generate or modify content with AI during gameplay and does not send player input to an external AI service.