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After a recorded fight shakes Hoshinawa School, follow conflicting perspectives in a psychological drama visual novel about violence, reputation, and guilt.
Released 27 Sep 2026
After a recorded fight shakes Hoshinawa School, follow conflicting perspectives in a psychological drama visual novel about violence, reputation, and guilt. Read, explore, and choose how different characters respond: trying to save someone can be as dangerous as abandoning them.
Developed by AGA PRODUCOES LTDA · Published by AGA PRODUCOES LTDA






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Aika Was Supposed to Die is a psychological drama visual novel about reputation, violence, guilt, and the consequences of trying to save someone without truly knowing them.
I would love for you to support this game. What matters most to me, though, is that you understand exactly what it currently offers and choose an experience you would enjoy.
Please take a moment to read the details below. This project approaches visual novel storytelling differently, and I don't want you to buy it expecting something else and leave disappointed. Please only purchase if its concept and format feel right for you.
If you have questions, you are welcome to contact me through the Steam Community. I hope that understanding what I'm trying to create helps make your time with the game meaningful and worthwhile.
You follow the story as a whole, making decisions for several characters instead of experiencing everything through the eyes of a single protagonist. Each character has their own perspective, motivations, fears, and limited understanding of what is happening.
Your choices determine how they speak, react, and treat one another. Your role is to follow these different lives and their place in the larger story. This structure may feel different from more traditional visual novels, so please keep it in mind before purchasing.
The game's images and video assets were created with the assistance of generative AI tools. Every asset was directed, selected, edited, refined, and manually integrated into the game as part of its visual production.
I understand that some players prefer not to purchase games that use generative AI. If you are uncomfortable with its use, please take this into consideration before purchasing.
The current release contains Chapter One and ends at its conclusion. Chapter One offers approximately two hours of focused, emotionally intense gameplay. Playtime may vary depending on reading speed and exploration.
The main events of this chapter follow a linear narrative. The decisions you make remain part of the characters' journeys and are intended to influence relationships, character development, and events as the story continues in future chapters.
Chapter One reaches its own dramatic conclusion while establishing the characters, relationships, and conflicts that will shape the larger story. Future chapters will introduce new paths and lasting consequences while exploring the deeper questions surrounding Aika's ultimate fate.
Your feedback will help me understand what works, what can be improved, and how to make the continuation as engaging and meaningful as possible.
This is not a pornographic or sexually explicit game. The story contains mature themes, suggestive scenes, substance use, violence, and emotionally sensitive material. Sexual content is not the focus of the experience.
These elements appear only when relevant to the characters, their relationships, and the narrative. The primary focus is psychological storytelling, character development, and dramatic tension.
The story explores how people are shaped by trauma, expectations, affection, and the different versions of themselves they choose to show the world.
Relationships develop gradually, motivations are rarely simple, and every character has something they would rather keep hidden. You will spend time with these characters, question their actions, and try to understand who they really are.
This story addresses sensitive subjects, including suicide, violence, emotional abuse, substance abuse, trauma, and mental health. Some of these subjects may only be explored in later chapters. Intended for mature audiences.
| Platforms | Windows |
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| Controller required | No |
| AI disclosure | Hi everyone. I want to be open about how this game was made and why generative AI was used.Aika Was Supposed to Die began as a story that I wrote and developed over more than two years. The world, characters, dialogue, themes, and narrative direction were all written by me. I cared deeply about this story, and eventually I felt that a visual novel would be the best way to bring it to life.As an independent developer working with a limited budget, hiring a full team of artists is not financially possible for me right now. I greatly value human-made art and the work of professional artists. I am also a 3D artist who works with Unreal Engine, so this is something I genuinely care about.Rather than leave the story untold, I chose to use generative AI as part of the visual production process. The game’s images and video assets were created with the assistance of generative AI tools. However, I did not want that to become an excuse for delivering something careless or low-quality. In fact, having access to these tools encouraged me to be as ambitious as possible with the project.I created and refined a large number of images and animated sequences to give the game a richer and more cinematic presentation. Every asset was carefully directed, selected, edited, revised, and manually integrated into the story, with the goal of providing players with a cohesive, polished, and emotionally engaging experience.The writing, narrative design, scene direction, timing, editing, and final creative decisions were all handled by humans. Generative AI was used as a production tool, not as a replacement for authorship, creative direction, or care. No AI content is generated during gameplay.If the game becomes successful enough to support a larger production, I would love to work with professional artists on future chapters. Until then, this approach has allowed me to share a story that means a great deal to me while doing everything within my reach to make the final experience cohesive, personal, and emotionally meaningful.Thank you for giving this story a chance. |
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