We Love It's Guide to…
Become an adventurer set on restoring order in a shattered voxel world.
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Explore a day-night, terrain-and-biome-generating voxel wilderness — in Fangjie: Shattered Altars, you play an adventurer set on restoring order, searching the shattered world for its lost altars.
KEY FEATURES
Procedurally generated open world: terrain, biomes, and encounters recombine every run, so there's no fixed path.
4 races × 5 classes: choose from four races with distinct strengths — Human, Elf, Orc, and Undead — paired with five combat classes including Warrior, plus a freely allocated skill tree to build your own playstyle.
Action combat: melee, ranged, and spellcasting all keep a hands-on feel, with clear differences between classes.
Solo or co-op: get comfortable with the world alone, or bring friends along to explore, fight, and find altars together.
CURRENT STATE
Fangjie is still in active development, but the main story is playable from start to finish, including all of its endings. We're still polishing the open-ended progression system that continues past the story, multiplayer synchronization for quest and story progress, and combat balance across the full level range. We're being upfront about where things stand, and we want players to help shape Fangjie into a complete world.
| Platforms | Windows, macOS, Linux |
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| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| Content notices |
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| AI disclosure | This game's implementation makes extensive use of generative AI tools. Most of the visual assets (including skill icons and UI elements such as the boss health bar), the background music, portions of the in-game text and its localization, and much of the source code were produced with the assistance of AI generation tools.The game design itself is authored by the developer: the overall structure and player progression, class and skill design, boss movesets and phase design, and all numeric balance including damage values, health, drop rates and growth curves. These were planned, playtested and iterated on by the developer. |
| AI disclosure categories |
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| Website | Official website |
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