You are a rock. Craggfall is a physics-driven momentum game where you roll, leap, and crash a living rock through dynamic terrain. Shatter what stands in your way as you explore mysterious worlds. Build up speed into huge air, and relive every glorious wipeout in instant replay.
Developed by SynthForm Studios · Published by SynthForm Studios
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You are a rock.
No legs. No thrusters. No double-jump. Just mass, and a world that has noticed you.
CRAGGFALL is a third-person action-adventure driven by real momentum physics. It controls like the action games you already know: left stick to move, right stick for a free camera, grounded and deliberate. This is not a marble roller. You're a character with intent, abilities and enemies. You just happen to be made of stone.
SPEED IS YOUR WEAPON, YOUR LADDER, AND YOUR PROBLEM
Build momentum and carry it through lines that shouldn't work. Every slope, lip and surface pushes back the way it should. Nothing is scripted, nothing is faked. Read the terrain, commit, and live with the consequences.
THE WORLD HITS BACK
Combat where mass is the weapon. Slam into enemies at full speed, shield, strike, and heave projectiles from range, against things that smash back just as hard.
WANDER OFF THE LINE
Crystals, caves, portals, and places nobody pointed you toward. Mine crystals to awaken dormant powers. These worlds reward curiosity.
IF YOU CAN SEE IT, YOU CAN PROBABLY GET THERE
There are no pre-set routes. Reaching the hard-to-reach is its own challenge, and finding the way up is on you.
EVERY RUN IS A HIGHLIGHT REEL
CRAGGFALL is always recording. Rewind any moment, fly a free camera through your best line (or your funniest disaster), and capture it. Your greatest trick is never lost. It's one button away.
PLANNED FOR LAUNCH
More worlds, each with its own terrain and physics character
New rock forms with different mass, shape and handling
More abilities, enemies, and ways to hit things
Powers and collectibles hidden off the obvious path
A deeper director mode for cinematic replays
FROM A STUDIO OF TWO
SynthForm Studios is two friends building the game we want to play: tactile, strange, and honest about its physics. There's no "the programmer" and "the artist" here, because we both get our hands on everything. The release date will come when the game has earned it.
Free demo at Steam Next Fest, October 19–26. Wishlist CRAGGFALL and Steam will tell you the moment it unlocks.
| Platforms | Windows |
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| Age ratings |
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| Controller support | PlayStation, Xbox |
| Controller required | No |
| DLC / extras | 1 listed on Steam |
| AI disclosure | We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, Gaea etc. to help us build our vision. We use AI in the early stage of concept development, prototyping assets, and coding assistance. The music is played by hand using real instruments. All screen captures are 100% in-game with no alterations. |
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