We Love It's Guide to…
Seven evenings in one house.
Released 26 Oct 2026
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a short story about a lovely evening
Arthur works twelve-hour shifts. He comes home to Elaine, five children, a table with seven chairs, and a jar of pills on the kitchen counter.
Take one every evening. That's all it takes. The house is warm, the kids laugh, the music box plays. A better world.
Skip one — and the house remembers something you don't.
ONE HOUSE. SEVEN NIGHTS. Each evening is a small, ordinary routine: say goodnight to the children, fix the light in the hallway, take out the trash, take your pill, sleep. Each night the routine bends a little further. Something is written on the wall at the end of the hall. A child asks you a question you don't understand. The rain outside has started to run red.
WHAT IT IS — a 2–3 hour narrative psychological-horror story · authentic PS1-era look · two endings and a verdict after both · slow-burn dread over jump scares · gamepad, cloud-ready saves, achievements (some hidden)
WHAT IT IS NOT — No combat. No inventory puzzles. No monster to run from — most of the time. This is a story about a family, and about what a person will swallow to keep a lovely evening lovely.
"They only ever made me happy. That's all I can remember."
Try the free demo — the first three evenings, up to the moment the street turns red.
Content note + music credits (in the file — the credits line is a license condition, keep it).
| Platforms | Windows |
|---|---|
| Achievements | 5 |
| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Demo | View demo on Steam |
| DLC / extras | 1 listed on Steam |
| AI disclosure | Pre-Generated: Portions of the in-game dialogue and on-screen text were drafted with the assistance of an AI language model and then reviewed, edited and finalised by the developer. All artwork, textures, 3D scenes, music, sound and store/marketing images are hand-authored, procedurally generated by the game's own code, or licensed from human creators — no generative AI was used for any visual or audio content. The game does not generate any content with AI at runtime. |
| AI disclosure categories |
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