We Love It's Guide to…
Scavenge a junkyard, weld the scrap into a rocket of questionable structural integrity, and light it.
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The yard opens at night, under a moon that looks close enough to reach. You are a robot with a corner workshop, a number-row inventory, and a professional opinion about welding. Everything in the scrap lanes is yours if you can carry it: engines, fuel barrels, frame rails, ladders, a fridge that will absolutely serve as a crew capsule.
Weld first, regret later. Sockets snap parts flush; grid and free placement exist for the deliberately stupid builds. Every joint has a grade, and the physics believes the welds, not your optimism. A rocket that looks assembled is assembled. Briefly.
Strong rockets hold. Weak ones tell you where. Every joint carries real load on the way up: mass, thrust, the air at max-Q, the bend of a lopsided stack. Build mode predicts your weakest weld before you launch, and the post-flight report names the one that let go.
The launch is a ceremony. Walk your finished rocket to the shared pad in the middle of the yard, set it down, and hit the big red button. The whole yard hears the range-clear call. Then watch your junk climb off a tiny planet until the sky runs out of blue. The altitude board keeps the score, from "Scared some birds" all the way to the Moon.
Your crewmates are the hazard. 1-4 player co-op with a shared pad and no shared restraint: collaborate on one glorious stack, or deploy the yard tools and shoot the parts right out of a rival's pockets. Whatever comes down rains back into the yard as salvage. The end-of-shift board hands out YARD AWARDS, LAWN DART, SIDEWAYS ENTHUSIAST, YARD SALE, and it is right about you.
Talk, or don't. Text chat and proximity voice: your crewmates hear you from your robot, closer is louder, and there's a mute for the one who never stops. Scrap drops land every few minutes, so the yard never runs dry.
Four robots, four workshops. RIVET the all-round fitter, GANTRY the long-reach crane, DOZER the heavy plant that never tips, SPARK the fast little monowheel with tiny arms. Same power, different lies they tell themselves.
Weld scrap into rockets the physics engine will judge honestly
1-4 player online co-op on one shared launch pad, with text and proximity voice chat
Structural integrity that predicts your weakest weld, then proves it
A milestone ladder from "Above the junk piles" to the actual Moon
Shoot parts off your friends; everything lost rains back as salvage
Four robot chassis with real identities and one power level
An original "scrapyard space western" soundtrack
End-of-shift YARD AWARDS with no appeals process
There is also a raccoon. It does not help.
| Platforms | Windows, macOS |
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| Age ratings |
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| Controller support | Xbox |
| Controller required | No |
| Content notices |
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| AI disclosure | Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work. |
| AI disclosure categories |
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| Website | Official website |
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